ipaqmaster Posted September 4, 2009 Hai all :D. im ipaqmaster and i registered here cause i liek doom and i script * a little bit...* ok .. im here to ask a question.. is it possable to make a WEAPON that emits COLOURed light? whilst firing? i know u can make light in the level using a gun * eg the flashlight weapon from the ::doom 3 weapon mod for doom 2::* i think it can be done im just not sure ty to anyone with a answer people who say No if possable can u try to tell / explain why? im sure its possable :P :) 0 Share this post Link to post
Creaphis Posted September 4, 2009 What engine are you hoping to accomplish this in? And do you mean that you want the projectiles to glow, or do you just want for there to be a coloured flash when the weapon is fired, like how there is a dim white flash when firing some of Doom's original weapons? By the way, this is a topic for the "Doom Editing" forum and not the XWE forum. 0 Share this post Link to post
ipaqmaster Posted September 4, 2009 sorry about the wrong fourm.. :\ i mean liek the screen changes or something like that * like when u get shoh the screen flashes red , but i want it to be green and otehr colours when u shoot my weapon btw, ... its a remixed song gun / it shoots invivible projectiles and p[lays music while doing it . i want it to flash etc like a rave party lol ***Skulltag*** using xwe as an editor 0 Share this post Link to post
Agent_Ash Posted September 4, 2009 You can either use ACS scripts bound to the weapon attack frames, that would call Fadeto(r,g,b,amount,seconds) function (I don't know, however, if Skulltag supports ACS at all), or you can create a number of power-ups that are active for a second or so, and are given to the player while the gun is shooting. In the code of these powerups you can specify their color. 0 Share this post Link to post
Patrick Posted September 4, 2009 If you're using GZDoom, then you can use the DOOMDEFs or GLDEFS lump to assign colored lighting to projectiles, the player or other entities. 0 Share this post Link to post
Creaphis Posted September 5, 2009 Jekyll Grim Payne said:(I don't know, however, if Skulltag supports ACS at all) It certainly does. I also remember seeing a very clever alias-based script that you could use to create a "rave party" effect in any level, merely by typing the trigger into the console. 0 Share this post Link to post
Agent_Ash Posted September 5, 2009 I didn't know for sure about ACS, as I never used Skulltag. He said like when screen flashes when you get shot, that's why I advised powerups. 0 Share this post Link to post
ipaqmaster Posted September 7, 2009 well im not sure about the lighting affects, what is easyer? making it serverside... or client side? or something like that, cause its kinda hard to me. 0 Share this post Link to post