JadedLexi Posted September 5, 2009 This is a GZDoom mod I have been working on for quite a while(not really, though, just a lot of procrastination :p). It will be 3 episodes. Four maps for the first, Six maps for the second and 8 maps for the 3rd. I am also going to include two new classes, which will be the Necromage(I couldn't fit Necromancer in) and the Summoner. Currently, I am almost done with the first map of the mod and will release a 1-map proof-of-concept demo. :) 0 Share this post Link to post
sonic_13 Posted September 5, 2009 This looks really cool! I highly anticipate progress on this wad. 0 Share this post Link to post
Khorus Posted September 7, 2009 The rooms look rather empty. More texture variation would be good too, but I like that you're using alot of open space (just hope that there isn't too many jumping puzzles :P). 0 Share this post Link to post
JadedLexi Posted September 7, 2009 Khorus said:The rooms look rather empty. More texture variation would be good too[/b] I wish that's something that Hexen had more of. x_x but I like that you're using alot of open spac Thanks =) (just hope that there isn't too many jumping puzzles :P). There's not too many. 0 Share this post Link to post
Udderdude Posted September 7, 2009 Cool concept, but the maps themselves look like they need a lot of work. And I think I see some jumping platforms in there .. I hate those, but whatever :P 0 Share this post Link to post
JadedLexi Posted September 7, 2009 udderdude said:Cool concept, but the maps themselves look like they need a lot of work. And I think I see some jumping platforms in there .. I hate those, but whatever :P I think that once I'm done with this map and after I finish others, I'll work on this one some more and spruce it up a bit. I don't know, though, a lot of testers have said they like how it plays and how it looks so far.. 0 Share this post Link to post
Doom64Marine Posted September 8, 2009 hm.... i like. id be willing to help map if you need a hand, im good with acs and 3d floors, etc. 0 Share this post Link to post
JadedLexi Posted September 8, 2009 Could you show me an example of your work? Sorry, but I'm a little picky and nobody has ever really asked to help map for any of my stuff before. 0 Share this post Link to post
Doom64Marine Posted September 8, 2009 http://www.mediafire.com/download.php?fnomt4jmo5d Made an example map. its not my best work but it shows some of my basic ability's. 0 Share this post Link to post
JadedLexi Posted September 8, 2009 That's, uh, very dark and the water color is blinding. x_x 0 Share this post Link to post
Doom64Marine Posted September 9, 2009 Isn't that what hexens all about X) and again, its just a rough sketch, not even close to my best. i threw that together in all of about 20 minutes. 0 Share this post Link to post
Nomad Posted September 9, 2009 I think he meant that you can't see shit when you're in the water. That sector color for the water is bad, especially for how dark that map is. 0 Share this post Link to post
Doom64Marine Posted September 9, 2009 Fixed. * Brightened the map about 15% * Fixed underwater visibility http://www.mediafire.com/download.php?zta21xyiymr Better? New Old 0 Share this post Link to post
Use Posted September 9, 2009 Doom64Marine said:Isn't that what hexens all about X) i threw that together in all of about 20 minutes. He asked for an example of your work, not something thrown together. Not my first choice of action when applying for a project. 0 Share this post Link to post
188DarkRevived Posted September 9, 2009 Interesting! I'm curious about the differences between the Mage and the Necromage and the Summoner. 0 Share this post Link to post
printz Posted September 9, 2009 Hey, I like it, it reminds me of some Quake episode 3 maps! The second screenshot especially. The fourth screenshot may need some light adjustment. Make the ceiling dark, so that it looks like lava's glowing. I hope support for carrier objects appears in 3d ports (if possible). Second screenshot looks like it can have them. 0 Share this post Link to post
JadedLexi Posted September 9, 2009 DarkJedi188 said:Interesting! I'm curious about the differences between the Mage and the Necromage and the Summoner. Well, both the Necromage and the Summoner aren't COMPLETELY done yet. But in the demo, with the Necromage. You'll be able to summon skeleton warriors and mages ala, Diablo II and you can also throw skull grenades for the second weapon. For the Summoner, well, you'll be able to summon enemies to fight for you. I'm still not sure on how to make it so the player will be able to tell which enemies are which. :p 0 Share this post Link to post
Nomad Posted September 9, 2009 If it's for GZDoom, just give the player controlled actors a dynamic glow or something. Or some kind of particle smoke. Shouldn't be too difficult. 0 Share this post Link to post
JadedLexi Posted September 9, 2009 That's actually a good idea, I don't know why I never thought of that before. x_x 0 Share this post Link to post
JadedLexi Posted September 10, 2009 udderdude said:Cool concept, but the maps themselves look like they need a lot of work. And I think I see some jumping platforms in there .. I hate those, but whatever :P I wanted to requote this post saying that some of those screenshots are old and the textures have been changed in some of them making it look nicer, at least, in my opinion. :) 0 Share this post Link to post
JadedLexi Posted February 24, 2010 I figured I'd bump this old topic here and add some new screenshots of maps I have been working on recently. :) http://img19.imageshack.us/img19/6003/screenshothexen20100216.png (too large to use [img] on) 0 Share this post Link to post
Archfile Posted March 3, 2010 Wow, we sure need more HeXeN wads, and i must say, that is one of the greatest. 0 Share this post Link to post
JadedLexi Posted March 3, 2010 PFL said:Looking good! Any ETA?? :) No, not really. I am thinking of releasing a wad with a finished map01 though when I finally get it done. :) Archfile said:Wow, we sure need more HeXeN wads, and i must say, that is one of the greatest. Thanks a lot for the comment. :D Obviously I see in some areas in it where I still need to improve, though. 0 Share this post Link to post
PRIMEVAL Posted March 3, 2010 From what I've seen earlier today (this computer doesn't display larger images unless linked), it's looking good. Keep at it! Very Quake-like, just what I like. 0 Share this post Link to post
JadedLexi Posted March 3, 2010 Patrick said:still too much grey Blame Hexen's textures and a majority of the Baker's Legacy textures.. 0 Share this post Link to post
DeathevokatioN Posted March 18, 2010 Looking good man, can't wait for this to get released! 0 Share this post Link to post