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BadCompany

XWE: Changing Texture, Maps and Skies

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I have got three problems: ;)

1st: How I can rename names of map/levels? Example: I wouldn't "Entryway", because I want other name.

2nd: How I change the sky texture?

3rd: How I can transport one map (level) in other wad?

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Welcome to Doomworld. Please consider using the search function before asking a question, as many people before you have probably already asked the same (or similiar) questions. These are some topics that I found, but the first and second ones mostly pertain to vanilla Doom, so they'll work in almost every source port.

Replace level name graphics.

Changing sky textures.

Merging a map into another wad.

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Oh, sorry. But thank you for good help! I'm understanding now.

(My english language is bad, because I living in Germany and the school lessons are not good. ;) )

EDIT: I couldn't found MAPINFO in XWE for doom2...

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BadCompany said:

EDIT: I couldn't found MAPINFO in XWE for doom2...

MAPINFO is a file in Zdoom that names the levels. In original doom the level names are in the executable file.

You can use Dehacked to change names too.

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I using doom2.wad for source port Skulltag. I build a new level wad, so I want change the title of levels.

DEHACKED is for only EXEs...and skulltag.exe doesn't go on.

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BadCompany said:

I using doom2.wad for source port Skulltag. I build a new level wad, so I want change the title of levels.

DEHACKED is for only EXEs...and skulltag.exe doesn't go on.

Use XWE or slumped
EDIT: they are for wad and pk3 files

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Yes...I known...but how I can renames title of levels only with text string? (By the test was the titles from bmp-painter on f***ed)

My Datas:
- XWE
- Skulltag wad and pk3
- editing wad (based on "doom2.wad")
- Doom Builder

For example: the original "Gotcha!"...then i want change to "Tal des Todes".

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