ipaqmaster Posted September 12, 2009 i was looking for a weapon that makes calls * Solar PANEL :DDDDD hai again... im working on my little mod of music and so but i have made them run off cells *like a bettery for them* and i wanted to create a generatr of somesort *like a solar panel* ^.^ to charge them after running outcharging is going to be slow. but how do i make is charge? its all better naow i fook out the stop sound code from the actor* thx 2 those who looked :) 0 Share this post Link to post
Juiche Posted September 13, 2009 If you script this, it gives cells. Script 1 ENTER { GiveInventory("cell",1); Delay(200); Restart } 0 Share this post Link to post
Csonicgo Posted September 14, 2009 Don't click? but what If I wanna know!? 0 Share this post Link to post
Nomad Posted September 14, 2009 I wonder if it'd be possible to alter the rate at which the script gives cells based on the light level of the sector you are in. That would be kind of cool for a "solar powered" type deal. 0 Share this post Link to post
printz Posted September 14, 2009 A Rick Roller type mod? That actually requires battery power? :DD There HAS to be a way for this. So you mean a portable music player in Doom that runs on solar batteries. Basically they have to recharge while under the Sky. I don't know if DECORATE has a ceiling texture controller, but ACS surely should have. Make an ACS caller in the weapon bobbing frames that calls an ACS script telling to slowly recover cells while the ceiling texture the sector the player is in is F_SKY1. 0 Share this post Link to post
Nomad Posted September 14, 2009 I think light level would be more appropriate. What if the map has a night sky? Wouldn't make much sense. Plus some people have some pretty intricate outdoor courtyards with all sorts of stuff overhead which might play havok with the code. 0 Share this post Link to post
fraggle Posted September 14, 2009 Please don't use silly "don't click this" gimmicks in thread titles. Thanks. 0 Share this post Link to post