NaturalTvventy Posted September 15, 2009 I'm using a BOOM editor and trying to lower a ceiling and change it from F_SKY1 to something else once a line is crossed. I use the general ceiling mover and enter these parameters - W1 move ceiling up (so that it happens instantaneously) to lowest nearest ceiling, change texture. The ceiling does instantaneously move down to where I want it to go, but the texture does not change. I figured the texture would be changed to the same texture as the lowest nearest ceiling, but apparently not. What am I missing? Thx, NT Edit: I think I figured it out. It's the switch's line def's first sector reference that determines the texture, isn't it? 0 Share this post Link to post
Nomad Posted September 15, 2009 Yeah, it'll change to whatever the ceiling flat of the sector the linedef is facing. 0 Share this post Link to post
printz Posted September 15, 2009 Can it change F_SKY1 to something else, to have shutting roofs? 0 Share this post Link to post
Jodwin Posted September 15, 2009 Or use "numeric" instead of "trigger", so it changes to the same texture which the surrounding sector has. 0 Share this post Link to post