Vorpal Posted September 19, 2009 I'm just curious how "bright" people like their Doom, because I'm working on a very low-light-level map (for my gamma settings), and want to have a general idea of how bright people usually play Doom at so I don't make the lighting too extreme. Personally, I calibrate my monitor to a pure black image. If at fullscreen there is any haze/halo/anomalies I tune the brightness down until I have just pure black. Then within Doom itself I'm most comfortable with gamma at 1 or 2 depending on the video card (but usually 2 these days). 0 Share this post Link to post
GreyGhost Posted September 19, 2009 I normally use gamma 1, though occasionally when a map's too dark for my liking and/or the sun's too bright, I'll use my monitor's "game mode" which is probably around gamma 4. 0 Share this post Link to post
arrrgh Posted September 19, 2009 I never use gamma. Anything other than 0 looks hideous on my monitor. 1 Share this post Link to post
printz Posted September 19, 2009 Whatever my monitor requires. If it's an old CRT with bad specs, then it may even be gamma 3. Should all levels be tested by their author at gamma 2? Or whatever fancies them? 0 Share this post Link to post
ducon Posted September 19, 2009 0, it’s not Doom when it’s too bright. 0 Share this post Link to post
myk Posted September 19, 2009 My usegamma is 0. My LCD monitor is relatively bright and the window is behind it. On a particularly bright day and if the window is open I might raise it to 1 or 2, but that is rare. I can distinguish between black (index 0) and the darkest gray (index 8) in DOOM, so there's no pitch-black for me except in rooms with dark texturing (and monsters will tend to stand out as moving shadows anyway). My idea of lighting in DOOM is that one must be able to see an opponent across the plasma room in Map01. Playing deathmatch there demands that. Due to that and some speedrunning, I've gotten used to relatively bright setting, compared to what I started with. Back in the day game play was about spamming into dark hallways :p printz said: Or whatever fancies them? That, although it's better to give the player a rough idea of the general brightness used if various areas end up darker than in the original levels. 0 Share this post Link to post
kristus Posted September 19, 2009 I use gamma 0. If it's a particularly bright day, I pull down the window's shades. 0 Share this post Link to post
Siggi Posted September 19, 2009 0, if it's too dark I adjust the screen. 0 Share this post Link to post
Ultraboy94 Posted September 19, 2009 well i would say 0, but in skulltag the mininum says "gamma level 1"... 0 Share this post Link to post
sparerib1968 Posted September 19, 2009 When playing, I keep the gamma as low as I can stand it. I find most maps look a little too dark on my LCD at gamma 0, so I usually bump it up to 1. When mapping, I like most sectors to be between 128 and 192. Sectors containing light sources usually get set to 255, and adjacent sectors may have higher than average levels. Rooms without light sources, or with only weak light, usually get 96 or less. I almost never set anything below 64. When playtesting my maps, I keep gamma set to 0. If some sector seems too dark then it means I need to increase the light level in that sector, or else provide light amp visors. I suppose you could say that I am designing for gamma 0, but see the next paragraph. I assume that people who play my maps will simply adjust the gamma to whatever they are comfortable with anyway. Every monitor is different, so people will adjust gamma to compensate. In the text file of the map I'm working on currently I mention that players should keep gamma as low as tolerable for the best experience. 0 Share this post Link to post
lupinx-Kassman Posted September 19, 2009 I pretty much always have it at 0. I usually assume maps are designed with this gamma level in mind, and turning it up usually makes them look a little ugly IMO. If it is too dark, I just move my laptop somewhere else. 0 Share this post Link to post
Vorpal Posted September 20, 2009 Alright thanks for the input guys. Looks like the consensus is that gamma is avoided in almost all situations. 0 Share this post Link to post
Baby Bonnie Hood Posted September 20, 2009 Gamma's for packmules. Although no gamma became a bit troublesome in the PSX Doom TC due to it being darker than usual for some reason... 0 Share this post Link to post
40oz Posted September 21, 2009 0. I like the darks to be as dark as they can be. Gamma correction doesn't appear to make bright areas appear brighter, and dark areas look a burnt washcloth. 0 Share this post Link to post
GreyGhost Posted September 21, 2009 40oz said:Gamma correction doesn't appear to make bright areas appear brighter Nor should it. 0 Share this post Link to post
Erik Posted September 21, 2009 I usually use 0-1 for single player/coop and whatever is maximum in the port I use for deathmatch. 0 Share this post Link to post
Pirx Posted September 21, 2009 zero. one at most, depending on the monitor. gamma makes most maps look like crap, especially those with many brownish textures (and isn't a large part of doom browns of all sorts?). as for better pulling down the window shades: yes, i think that's the way how doom (and other predominantly dark shooters) should be played. it makes the game more immersive. deathmatch is a completely different story, you want to tweak your graphics for best visibility here. 0 Share this post Link to post
SonicIce Posted September 25, 2009 http://jord.nm.ru/gamma.wad title screen has greyscale. you should be able to distinguish all of the boxes. background is black. if you cant see all of the dark boxes then your gamma is too low. to get rid of the yellow background when you press esc set dimamount to 0 and restart the game. 0 Share this post Link to post
EarthQuake Posted September 25, 2009 If you have to use anything other than 0, your monitor sucks. Or your room needs 7 fewer 120-watt light bulbs in it. 0 Share this post Link to post
r_rr Posted September 25, 2009 0 I try not to mess with the gamma if I don't have to. 0 Share this post Link to post
wildweasel Posted September 25, 2009 I play with GZDoom, light mode Standard, ambient light set to 0 and in-game gamma at 1.1. All that adjustment makes it much easier to see, without compromising the atmosphere of most levels. 0 Share this post Link to post
Maes Posted September 25, 2009 Depends on the monitor and graphics card combo. I've never seen two ones looking alike, even more so in Doom. 0 Share this post Link to post
pavera Posted September 25, 2009 On my desktop I use 0. If I'm playing on the laptop, it depends on where I am. In my living room, it's 0. If I'm at the college or something I raise it (but I rarely play at the college). 0 Share this post Link to post
Whoo Posted September 26, 2009 I use 1.0-1.4, depending on the brightness of the level. Surprisingly 1.0 works very good for me, and I'm on a CRT monitor. 0 Share this post Link to post
Kagemaru_H Posted September 26, 2009 I usually only use 1-2. 2 moreso in deathmatch, and 1 in SP cause the invulnerability sphere blinds you on any higher gamma. 0 Share this post Link to post
leileilol Posted September 26, 2009 I use 1.0, but in the 90s on a dark 15" I had no choice but to use 3 (1.3) 0 Share this post Link to post
Bashe Posted September 26, 2009 I use 3 in vanilla and 1.6 in Zdoom. I've used this my whole life and it just feels right. The defaults just seem to dark to me now. 0 Share this post Link to post