trooper077 Posted September 26, 2009 Greetings Doomworld (Couldn't think of anything else to begin with) I have an idea of maikng a 32 megawad that the community could put together. The trick to this megawad though is that at the end of each level instead of a switch, there will be a boss type enemy of the mappers choice.Here are some of the guidelines for the wad 1: you must give all credit to the creator of the texture,monster or effect that you use 2:You must make the map in GZDOOM format doing this will allow you to add various things like powerups or runes 3.be prepared for everyone who is working on the project to see your maps. if the majority of the mappers don't like the map or certian parts in the map you might be asked to change it 4.If you sign on for the project and then do not do anything you WILL be kicked off the project and your map will be given to the next mapper avalable 5.every mapper will only make one map the whole idea of this is to get as many mappers on one project as possible things i would like to have in the map: A weapon set for the maps would be awesome if i could get someone like wild weasel or enjay signned on to do that it would be great A Nazi themed map,probably 31 or 32 that would be by my request to an experienced mapper ANYONE is welcome to join the megawad just because all maps are taken does not mean you can't do anything i might need someone to make a title pic or an inventory system Co-op I NEED A TITLE SUGGESTION here is my hotmail heatedgun@hotmail.com I wont be on till about 9:00 mountain time (alberta) MAP01--- MAP02--- MAP03--- MAP04--- MAP05--- MAP06--- MAP07--- MAP08--- MAP09--- MAP10--- MAP11--- MAP12--- MAP13--- MAP14--- MAP15--- MAP16--- MAP17--- MAP18--- MAP19--- MAP20--- MAP21--- MAP22--- MAP23--- MAP24--- MAP25--- MAP26--- MAP27--- MAP28--- MAP29--- MAP30--- MAP31--- Wolfenstein RPG Harbringer--- Trooper 077 MAP32--- Possible weapons set--- Tittle Pic--- Anything else--- Signed on--- ArmouredBlood,walter confalonieri, Some sites that might help you (Thanks for the idea armouredblood) http://www.realm667.com/ 0 Share this post Link to post
ArmouredBlood Posted September 26, 2009 Sounds interesting, I'd be up for a map. Is there any particular style you're looking at, or is anything acceptable? Also is the boss monster limited to just one or can we have a large end-map fight with multiple medium but well-done monsters? There have been few over-the-top boss enemies I'd consider stand-alone in the doom wads I've played (e.g. thunderpeak's 'terminator' I think it was). Also 'title' at the end of the post is misspelled ;) 0 Share this post Link to post
trooper077 Posted September 26, 2009 ArmouredBlood said:Sounds interesting, I'd be up for a map. Is there any particular style you're looking at, or is anything acceptable? Also is the boss monster limited to just one or can we have a large end-map fight with multiple medium but well-done monsters? There have been few over-the-top boss enemies I'd consider stand-alone in the doom wads I've played (e.g. thunderpeak's 'terminator' I think it was). Also 'title' at the end of the post is misspelled ;) any style is acceptable,the large fight sounds good but i was thinking about maybe the map ending when you kill the monster but you could do that think of it as a megaman level you fight enemies until you reach the end where you fight a boss type character but your idea does sound good. 0 Share this post Link to post
Walter confetti Posted September 26, 2009 sounds good. I'll a little/medium map for this. 0 Share this post Link to post
Gez Posted September 26, 2009 trooper077 said:2:You must make the map in skulltag format doing this will allow you to add various things like powerups or runes This doesn't seem like such a good idea. 0 Share this post Link to post
trooper077 Posted September 26, 2009 Gez said:This doesn't seem like such a good idea. if you start and you don't like the idea and you want out not a problem 0 Share this post Link to post
Malinku Posted September 27, 2009 I would make a map but I hate mapping in skulltag format for single player/coop. If it was for DM or any of the other game modes skulltag offers I would gladly make a map. 0 Share this post Link to post
trooper077 Posted September 27, 2009 the reason i want it in skulltag format is the powerups and the runes if anyone knows anyway to get them into GZDOOM or any prefered engine we'll do it 0 Share this post Link to post
ArmouredBlood Posted September 27, 2009 Eh ... it doesn't really matter to me which port we go for, but I probably won't use any special pickups. I might snag some random textures and sprites in addition to the boss monster, but I don't think the skulltag stuff really adds anything to SP. 0 Share this post Link to post
pcorf Posted September 27, 2009 It should be for any limit removing port. 0 Share this post Link to post
ArmouredBlood Posted September 27, 2009 pcorf said:It should be for any limit removing port. Does boom support DECORATE? I couldn't find anything on it when I was messing with the cactus so I simply added some sprites over something I wasn't using, but if it can that'd be great. Otherwise it looks like this will be zdoom derivative-ish anyway. 0 Share this post Link to post
Philnemba Posted September 27, 2009 Sounds like an interesting Community megawad project, unfortunately I've never made a ZDOOM, GZDOOM or Skulltag map before and have very little time for mapping cause I'm in the middle of college(I prefer to make vanilla OR BOOM compatable maps anyway cause its easier for me to do). Although I am interesting in testing the maps if you need any testers. 0 Share this post Link to post
trooper077 Posted September 27, 2009 Philnemba said:Sounds like an interesting Community megawad project, unfortunately I've never made a ZDOOM, GZDOOM or Skulltag map before and have very little time for mapping cause I'm in the middle of college(I prefer to make vanilla OR BOOM compatable maps anyway cause its easier for me to do). Although I am interesting in testing the maps if you need any testers. Totally were gonna need some testers so when we have three or four maps i'll contact you 0 Share this post Link to post
Philnemba Posted September 27, 2009 trooper077 said:Totally were gonna need some testers so when we have three or four maps i'll contact you Cool, I'll try to keep in touch on this as best as I could :) Also We need a name for this megawad like "Epic Boss Community Project" or something. 0 Share this post Link to post
40oz Posted September 27, 2009 Based on my speculation, unless a GZDoom or skulltag wad is made by some very well known experienced mappers that almost ultimately means this wad is going to be bad. Not to mention Community Chest 4 is already in progress and halfway to kicking ass. 0 Share this post Link to post
trooper077 Posted September 27, 2009 40oz said:Based on my speculation, unless a GZDoom or skulltag wad is made by some very well known experienced mappers that almost ultimately means this wad is going to be bad. Not to mention Community Chest 4 is already in progress and halfway to kicking ass. well i would love to have you work on a map and i was thinking if it's ok with scuba steve if we can make level 32 an action doom 2 style level even if it's only one fight with a few action doom 2 characters it would be kinda cool 0 Share this post Link to post
Philnemba Posted September 27, 2009 40oz said:Based on my speculation, unless a GZDoom or skulltag wad is made by some very well known experienced mappers that almost ultimately means this wad is going to be bad. good point,but I think it really depends if mappers really want to get into this or not(especially experienced mappers like you said). 40oz said: Not to mention Community Chest 4 is already in progress and halfway to kicking ass.[/B] I'll be well worth the wait once its finish :D 0 Share this post Link to post
zap610 Posted September 27, 2009 trooper077 said:at the end of each level instead of a switch, there will be a boss type enemy of the mappers choice. 32 bosses? Really? 0 Share this post Link to post
trooper077 Posted September 27, 2009 zap610 said:32 bosses? Really? It's worth a shot to try.If we can get enough people to join i think it will work. Wanna Join????? 0 Share this post Link to post
zap610 Posted September 27, 2009 trooper077 said:It's worth a shot to try.If we can get enough people to join i think it will work. Wanna Join????? Got stuff I need to finish. 0 Share this post Link to post
Walter confetti Posted September 29, 2009 I just made this: http://img193.imageshack.us/i/screenshotdoom200909290.png/ http://img22.imageshack.us/i/screenshotdoom200909290.png/ if the project are still in the line, i'll add it. Or, if not, i upload this crap on \idgames. Bye! 0 Share this post Link to post
printz Posted September 29, 2009 zap610 said:32 bosses? Really? Here's a list of Hard and Very Hard monsters from Beastiary: 1. Afrit 2. Annihilator 3. Archon of Hell 4. Avatar 5. Azazel 6. Bormereth 7. Bruiser Demon 8. Cacolantern 9. Cracko Demon 10. Cyber Baron 11. Cyber Mastermind 12. Cybruiser 13. Dark Cardinal 14. Dark Clink 15. Darkness Rift 16. Demolisher 17. Diabolist 18. Fusion Arachno 19. Hades Elemental 20. Hectebus 21. Hell Apprentice 22. Hell Smith 23. Hell's Fury 24. Hellstorm Archon 25. Incubus 26. Infernal Spider 27. Inferno Demon 28. Lord of Heresy 29. Moloch 30. Netherworld Queen 31. Overlord 32. Pyro Demon 33. Repeater Zombie 34. Sentinel 35. Shadow Beast 36. Source Guardian 37. Super Demon 38. Supreme Fiend 39. Terminator 40. Thamuz 41. Thor See? It can be done. 0 Share this post Link to post
ArmouredBlood Posted September 29, 2009 I was actually looking into the dark cardinal ... half of those seem very heretic/hexenish, not sure if I'd use them in a doom map. 0 Share this post Link to post
Walter confetti Posted September 29, 2009 Here's my cyber baron map, replaces map01: http://www.speedyshare.com/617219723.html enjoy. Just one question: who did the Imp Trite? I don't remember the author... 0 Share this post Link to post
Guest DILDOMASTER666 Posted September 29, 2009 I'm interested, sort of. I may or may not make a map for this. My best previous work (if you're interested) is "Fiskmaps Episode I Map 01: Descend", which can be found @ http://www.doomworld.com/vb/wads-mods/47957-fiskmaps-i-prelude-to-destruction-map01-released/ . 0 Share this post Link to post
ArmouredBlood Posted September 29, 2009 walter confalonieri said:Just one question: who did the Imp Trite? I don't remember the author... Submitted: Tormentor667 Decorate: Neoworm Sounds: Id Software Sprites: Id Software Sprite Edit: Neoworm About your map ... the biggest things are the music/anime references on the walls of the slime room. They just don't fit doom =/ I guess since it's gzdoom the mp3 format is ok, but still, it's adding a lot of space. I really liked the slime room otherwise, and while the rest of the map isn't exactly memorable it does ok. 0 Share this post Link to post
trooper077 Posted September 30, 2009 i tried out your map it's pretty good minus the anime. 0 Share this post Link to post
Philnemba Posted September 30, 2009 Thats quite a good map walter, I like the slime path part although the anime textures don't fit well with DOOM but at least it fits well with the music. Btw its possible not to disturb the Hellknight once you get the blue key because of the direction its facing. 0 Share this post Link to post
40oz Posted September 30, 2009 trooper077 said:It's worth a shot to try.\ No it's not. 0 Share this post Link to post