pcorf Posted October 8, 2009 All screenshots looking good! Don't rush into your maps. Take your time with them. 0 Share this post Link to post
pavera Posted October 8, 2009 I've decided to just make a whole new map instead of touching up an old one. Here's a WIP screenshot: It's not the best representation of the level... The level is shaped kind of weird and it's hard to get a good screenshot of it. It combines tech and brick textures to create kind of a strange contrast, but I like it so far. Not really going for lots of detail in this one, but more for a nice "clean and presentable" style. Plus it's really fun so far. 0 Share this post Link to post
Guest DILDOMASTER666 Posted October 8, 2009 Here's a room I built in like an hour: http://i35.tinypic.com/a9xz0m.png Hope it looks okay. And for the love of God, people, please tell me if my screenshots come out too dark. Anyways, hope you all like. 0 Share this post Link to post
Malinku Posted October 8, 2009 Fisk said:hope you all like. I do but one thing the steps are a little pointy 0 Share this post Link to post
Dutch Doomer Posted October 8, 2009 Fisk said:Anyways, hope you all like. Yes I like, looks really good. Its not too dark for me. 0 Share this post Link to post
Guest DILDOMASTER666 Posted October 8, 2009 Krispavera said:Nice looking room, showoff... :( 0 Share this post Link to post
pavera Posted October 8, 2009 Seriously though, that room looks really great. And you said you couldn't use the stock textures. 0 Share this post Link to post
Butts Posted October 8, 2009 Ok, so I'm doing just a slightly hellish metal/brick/wood theme in an underground lava cave. I just started today and spent a few hours on it (I work slowly). http://img188.imageshack.us/i/doom01.png/ http://img188.imageshack.us/i/doom02v.png/ I guess I was inspired a lot by WoS. 0 Share this post Link to post
Guest DILDOMASTER666 Posted October 8, 2009 Those screens look mighty interesting, Butts. The very subtle use of gore in the first shot is really cool and the lights fit in nicely. Those little recesses in the walls are awesome, too. The second shot is a little boring but those skull panels are a real nice touch. Keep up the awesome work, Butts. 0 Share this post Link to post
Butts Posted October 9, 2009 And a little more work done: http://img528.imageshack.us/i/doom0056.png/ And Fisk, how's this for improving the second screenshot? http://img190.imageshack.us/i/doom0057.png/ This level is going to be somewhat sprawling, claustrophobic in areas, hopefully non-linear (I tend to make maps non-linear for the most part), and probably fairly short and of medium difficulty. I'm having a lot of fun making this map so far, using textures I don't normally use often or in a dominant theme of the map (besides brick, but I don't use this specific brick texture). 0 Share this post Link to post
Guest DILDOMASTER666 Posted October 9, 2009 @Butts: I am most certainly not disappointed by your new shots. Great job so far. 0 Share this post Link to post
aaglo Posted October 9, 2009 I like the general feel of Butts (haha!) ... pics. 0 Share this post Link to post
Butts Posted October 9, 2009 Thanks!!! By the way, Paul, can I please include a lavafall texture, or is that off-limits too? 0 Share this post Link to post
aaglo Posted October 9, 2009 can't you use the demon-brain -texture, altough it does not "fall". 0 Share this post Link to post
DuckReconMajor Posted October 9, 2009 Would Boom fix the tutti-frutti? 0 Share this post Link to post
esselfortium Posted October 9, 2009 Actually, I'm pretty sure that Boom actually does correct tutti-frutti (the kind that you get from tiling odd-height textures, at least). Your mileage will vary in ZDoom and other non-Boom-based ports, though. 0 Share this post Link to post
pcorf Posted October 10, 2009 Butts said:Thanks!!! By the way, Paul, can I please include a lavafall texture, or is that off-limits too? Yeah include it and if you can include the WFALL texture as well. 0 Share this post Link to post
pavera Posted October 10, 2009 Pcorf I emailed you my completed map. It's short and sweet... perhaps a good Map01? You be the judge I suppose. 0 Share this post Link to post
TMD Posted October 10, 2009 Judging by the absolute lack of any response, I'm guessing the answer to my question is no, and am starting work on something new. 0 Share this post Link to post
aaglo Posted October 10, 2009 Here's a couple of more shots from my level. "Bull-fighting" arena Entrance to the castle. 0 Share this post Link to post
Captain Toenail Posted October 10, 2009 All these shots look quite good. In the above one, I'd recomend adding some variation to the hanging body parts. 0 Share this post Link to post
pcorf Posted October 10, 2009 Krispavera said:Pcorf I emailed you my completed map. It's short and sweet... perhaps a good Map01? You be the judge I suppose. I didn't get it at all. I've sent you a PM with my email address. Rememeber don't send emails to pcorfiatis at our dot net dot au. Remember the at is a @ and dot is a . So here is an example. silly_ted at hotmail dot com is really silly_ted@hotmail.com 0 Share this post Link to post
Dutch Doomer Posted October 10, 2009 My map so far, I've only done the first few rooms. Mapping isn't fun with an hangover. 0 Share this post Link to post
aaglo Posted October 10, 2009 @dutch devil, those pics looks pretty. BTW, are you using small slopes in the outern terrain (that grassy-kind of patch with gray gravel pits)... the gray areas look like they're sloping. Or am I imagining things? 0 Share this post Link to post
40oz Posted October 10, 2009 That's a neat theme you're going for there. But even with your efforts it seems almost impossible to make it look good though. I guess because that cement texture has too much contrast. 0 Share this post Link to post
Dutch Doomer Posted October 10, 2009 @aaglo No I'm not using any slopes. @40oz The cement doesn't go well with anything I used so far. I might scrap everything and start over. 0 Share this post Link to post