godlike Posted September 27, 2009 When I try to add custom sprites to DB1(computer is crap, can't use DB2) I can only add one under "decorate" and the rest I have to write down the codes or copy and paste the monster somewhere and it takes longer to put them in using xwe, is there a easier way where all custom sprites show up under "decorate" or "HEALTH"? 0 Share this post Link to post
GreyGhost Posted September 28, 2009 There are two solutions - the preferred (and easiest) approach is to merge the DECORATE scripts into a single lump, the alternative is to add descriptors for them to DoomBuilder's G/ZDoom config files. 0 Share this post Link to post
godlike Posted September 28, 2009 GreyGhost said:There are two solutions - the preferred (and easiest) approach is to merge the DECORATE scripts into a single lump, the alternative is to add descriptors for them to DoomBuilder's G/ZDoom config files. I am a newb at this, how do I merge DECORATE scripts into a single lump? 0 Share this post Link to post
Kappes Buur Posted September 28, 2009 godlike said:I am a newb at this, how do I merge DECORATE scripts into a single lump? You can do it in two different ways: Say you have merged three monsters ( also called actors ) into your pwad, HECTEBUS, SLIMEIMP and CRACKODEMON, which would give you three separate DECORATE lumps. 1. Then, you could copy and paste the contents of two DECORATE lumps into the third DECORATE lump. Then delete the copied lumps. 2. Or, instead of merging the three DECORATE lumps into one, do the following ( and this is the preferred way ): rename the DECORATE lump for the HECTEBUS to DEC_HECT rename the DECORATE lump for the SLIMEIMP to DEC_SLIM rename the DECORATE lump for the CRACKODEMON to DEC_CRAC (names can be of your choosing but must be 8 or fewer characters long) then, create a new lump called DECORATE give it the following contents #include "DEC_HECT" #include "DEC_SLIM" #include "DEC_CRAC" Note: Make sure that each actor has a different DoomEd number. 0 Share this post Link to post
godlike Posted September 28, 2009 Kappes Buur said:You can do it in two different ways: Say you have merged three monsters ( also called actors ) into your pwad, HECTEBUS, SLIMEIMP and CRACKODEMON, which would give you three separate DECORATE lumps. 1. Then, you could copy and paste the contents of two DECORATE lumps into the third DECORATE lump. Then delete the copied lumps. 2. Or, instead of merging the three DECORATE lumps into one, do the following ( and this is the preferred way ): rename the DECORATE lump for the HECTEBUS to DEC_HECT rename the DECORATE lump for the SLIMEIMP to DEC_SLIM rename the DECORATE lump for the CRACKODEMON to DEC_CRAC (names can be of your choosing but must be 8 or fewer characters long) then, create a new lump called DECORATE give it the following contents #include "DEC_HECT" #include "DEC_SLIM" #include "DEC_CRAC" Note: Make sure that each actor has a different DoomEd number. THANK YOU, YOU HELPED ALOT MAN 0 Share this post Link to post