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godlike

Custom wepon help

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I am adding custom weapons, I added a minigun, a zombieman rifle, and a pumpaction shotgun. The sawnshotgun works great, when I hit 3 it goes to it, but for the rifle and mg how do I make it go to the mg when I hit 4 and rifle when hitting 2? The pumpaction works but it is not showing up on decorate


This is the decorate for the minigun
What do I edit?


ACTOR STMinigun : Weapon 20039
{
Weapon.AmmoType "Clip"
Weapon.AmmoGive 20
Weapon.AmmoUse 1
Inventory.PickupSound "misc/w_pkup"
Inventory.PickupMessage "Picked up a minigun!"
Obituary "%o was shredded by %k's minigun."
AttackSound "weapons/minigunfire"
States
{
Spawn:
MNGN A -1
Loop
Ready:
MNGG A 1 A_WeaponReady
Loop
Deselect:
MNGG A 1 A_Lower
Loop
Select:
MNGG A 1 A_Raise
Loop
Fire:
MNGG A 0 A_GunFlash
MNGG A 2 A_FireBullets(5, 1, 1, 5)
MNGG B 2 A_FireBullets(5, 1, 1, 5)
MNGG B 0 A_ReFire
MNGG B 2
MNGG A 5
MNGG B 8
MNGG A 11
MNGG B 14
MNGG A 17
goto Ready
Flash:
MNGF A 3 BRIGHT A_Light1
MNGF B 3 BRIGHT A_Light0
Stop
}

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EarthQuake said:

You're missing an ending bracket. The error description pretty much made that clear.

Edit: Also, what the hell.



I forgot to paste that one.

Ok, here is what I was trying to say:
Ok, you know how you select weaposn with numbers, like "1" "2" "3" etc. Well, wheb I put the MG in the level, I can pick it up, once, and if I change the weapon I can't go back to it, how do I make it where I can switch between the chaingun and MG using "4" like how the shotgun changes between doublebarrel and pump with "3"?

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try this

Weapon.SlotNumber (whatever)

Whatever being the slot number (2, 4, etc.)

I like to put this line after the Weapon.ammouse line.

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