godlike Posted September 29, 2009 I am adding custom weapons, I added a minigun, a zombieman rifle, and a pumpaction shotgun. The sawnshotgun works great, when I hit 3 it goes to it, but for the rifle and mg how do I make it go to the mg when I hit 4 and rifle when hitting 2? The pumpaction works but it is not showing up on decorate This is the decorate for the minigun What do I edit? ACTOR STMinigun : Weapon 20039 { Weapon.AmmoType "Clip" Weapon.AmmoGive 20 Weapon.AmmoUse 1 Inventory.PickupSound "misc/w_pkup" Inventory.PickupMessage "Picked up a minigun!" Obituary "%o was shredded by %k's minigun." AttackSound "weapons/minigunfire" States { Spawn: MNGN A -1 Loop Ready: MNGG A 1 A_WeaponReady Loop Deselect: MNGG A 1 A_Lower Loop Select: MNGG A 1 A_Raise Loop Fire: MNGG A 0 A_GunFlash MNGG A 2 A_FireBullets(5, 1, 1, 5) MNGG B 2 A_FireBullets(5, 1, 1, 5) MNGG B 0 A_ReFire MNGG B 2 MNGG A 5 MNGG B 8 MNGG A 11 MNGG B 14 MNGG A 17 goto Ready Flash: MNGF A 3 BRIGHT A_Light1 MNGF B 3 BRIGHT A_Light0 Stop } 0 Share this post Link to post
EarthQuake Posted September 29, 2009 You're missing an ending bracket. The error description pretty much made that clear. Edit: Also, what the hell. 0 Share this post Link to post
godlike Posted September 29, 2009 EarthQuake said:You're missing an ending bracket. The error description pretty much made that clear. Edit: Also, what the hell. I forgot to paste that one. Ok, here is what I was trying to say: Ok, you know how you select weaposn with numbers, like "1" "2" "3" etc. Well, wheb I put the MG in the level, I can pick it up, once, and if I change the weapon I can't go back to it, how do I make it where I can switch between the chaingun and MG using "4" like how the shotgun changes between doublebarrel and pump with "3"? 0 Share this post Link to post
reki107 Posted September 30, 2009 try this Weapon.SlotNumber (whatever) Whatever being the slot number (2, 4, etc.) I like to put this line after the Weapon.ammouse line. 0 Share this post Link to post