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Patrick

ZDoom key questions

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I am currently working on a project in ZDoom that uses new weapons, and I'd like to have reloading available for weapons. The way I've always done it was to use an inventory item like a variable so that whenever that item is given, the weapon will reload. Is there a better way of doing this such that I don't have to use inventory items? is there a way to get a key input directly in DECORATE that way I don't have to use the 'inventory method'?


I think I remember seeing a thread about this earlier, so if someone can point that out to me, that would be great too.

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I wouldn't know myself, but I would check out some of the various "reloading weapons" mods already out there. Particularly Xaser's Zen Dynamics

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I wrote an explanation on the reload system used in the Diaz mod a while ago for Armory. Here's a link to it - that should hopefully clear it up.

I don't recommend using Zen Dynamics' reloading system. It might work, but it relies on an ACS script, which I find to be kind of a dodgy solution.

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WildWeasel said:

I wrote an explanation on the reload system used in the Diaz mod a while ago for Armory. Here's a link to it - that should hopefully clear it up.

I don't recommend using Zen Dynamics' reloading system. It might work, but it relies on an ACS script, which I find to be kind of a dodgy solution.


This is the method I have been using, and I'm looking for another way to accomplish it. I've aslo used the zen dynamics method in other mods which is equally inefficient. The main reason for my curiosity is because I have an animated idle sequence which makes pulling off DoomRater's method very difficult.

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