neubejiita Posted October 11, 2009 Can someone please tell me what this old lump used to be for? is it a lump added to the wad to enable the wad to work in DEU or something like that? I am thinking this might be it, I just wanted to ask. 0 Share this post Link to post
kristus Posted October 11, 2009 Can't say for sure. But I know of an editor (Doomed) that had the feature to let the mapper name their tags. This info was saved in an additional lump in the map data. 0 Share this post Link to post
Maes Posted October 11, 2009 I recall this had been answered recently...and bingo: Strange entry in Doom WADs It's an entry added by an obscure editor called DMReal, used to keep track of moving platforms. It has no effect on the game or other editors, other perhaps than wasting a few extra bytes of memory. 0 Share this post Link to post
Reisal Posted October 13, 2009 Not to bump the 2007 thread so I'll post the question here, what might have the TAGDESC lump be of any use added by old editors? I also remember seeing random junk entries in the older WAD files, which I suspect they were from DMAUD or DMGRAPH. 0 Share this post Link to post
printz Posted October 13, 2009 Pretty cool the idea of using extra information for enhanced editing via custom lumps. But if I'm not wrong, Doom Builder uses the extra data in separate files (dbs?). 0 Share this post Link to post
Reisal Posted October 13, 2009 I always wondered CodeImp, what are the purpose of the DBS files anyways? 0 Share this post Link to post
Remmirath Posted October 13, 2009 Keeping info of the resource loaded and other stuff i haven't bothered to look at. :P 0 Share this post Link to post
Vermil Posted October 13, 2009 They keep a record of the additional resources you load with each map in a wad so DB can auto fill in the fields next time you load (well, highlight) said map. 0 Share this post Link to post
CodeImp Posted October 15, 2009 That, and in DB2 it also keeps the grid settings you last used for a map and plugins can also store map-specific settings in there. 0 Share this post Link to post