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gggmork

messing around with zdoom acs (update 10-17)

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I'm messing around with zdoom ACS.

*Only tested with zdoom 2.3.1*
(DOESN'T work with 2.2.0 last I checked)

current map (10-17):
http://www.sendspace.com/file/2p3qsv

One part = a projectile sprinkler:


The zdoom wiki in general and these pages were the most helpful to me btw:
http://zdoom.org/wiki/Action_specials
http://zdoom.org/wiki/Built-in_ACS_functions
http://www.zdoom.org/zdkb/zdoomindex.html

I think you have to use zdoom in hexen format (click 'scripts/edit behavior lump' while inside doombuilder to write code, then click compile each time you change it).

Some of my code is ugly/inefficient, I don't know what I'm doing 100%.

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You may need to update the ACC compiler. If you are using the one coming with DoomBuilder, it's quite old and outdated and doesn't have all necessary definitions from later versions.

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gggmork, whenever you release a level, it goes straight into my "useful shit" folder, for inspiration and learning how stuff works. And this one will be no exception. I look forward to seeing what other stuff you come out with now that you have discovered scripting.

This is amazing stuff.

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Now we just need to figure out how to make pretty danmaku projectile patterns with ACS.

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Updated the map with a new part at the beginning (see 1st post). Also added some subtle text type stuff to other areas.

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