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Akse

Demon Fear UV TAS Speed Movie in 7:02

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==============================================
Demon Fear
Done Quick
The Ultra-Violence TAS Speed Movie
2nd Edition
==============================================
MAP01 - 0:06
MAP02 - 0:10
MAP03 - 0:13
MAP04 - 0:22
MAP05 - 0:14
MAP06 - 0:12
MAP07 - 0:14
MAP08 - 0:03
MAP09 - 0:08
MAP10 - 0:22

MAP11 - 0:14
MAP12 - 0:24
MAP13 - 0:11
MAP14 - 0:14
MAP15 - 0:02
Map31 - 0:05
Map32 - 0:17
MAP16 - 0:04
MAP17 - 0:08
MAP18 - 0:09
MAP19 - 0:08
MAP20 - 0:30

MAP21 - 0:19
MAP22 - 0:07
MAP23 - 0:08
MAP24 - 0:09
MAP25 - 0:18
MAP26 - 0:11
MAP27 - 0:25
MAP28 - 0:06
MAP29 - 0:38
MAP30 - 0:11

Total - 7:02
==============================================
Recorded using GLBoom-Plus 2.5.0.4 & Doom Replay Editor 2.0
Strafe50 is always ON
==============================================
Playback ! only ! with PRBoom-plus 2.5.0.4 ( 2.5.0.3 may work too )

prboom-plus.exe -iwad doom2.wad -file dmonfear.wad ==>
==> -playdemo 32df-702.lmp ( -complevel 2 )

32df-702.zip

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Nice "32df-702 rus.txt" :)) but demo desynchs on map20 with both prboom-plus 2.5.0.4 release and doom2+ at the same place.

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Map 18 - The Infernal Gardens :
Ебучий левел. С него началась рассинхронезация в дум риплей эдиторе.
Дальше мне приходилось билдить старт позишн вслепую.

About desynch after map18 with Doom Replay Editor. It happens because of incomplete reject lump:
map18: P_LoadReject: REJECT too short (578<904) - padded
map20: P_LoadReject: REJECT too short (5887<10732) - padded

Almost all maps after map20 have incomplete reject lump. "-emulate 2.2.6" for similar behavior.

Release 2.5.0.4 desynches, because padding of REJECT lump was broken in 2.5.0.2

[-] Fixed a crash on wads with incomplete REJECT table. (introduced in 2.5.0.2)

So, it works only with 2502 and 2503 and there is no way to "-emulate"

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Nice. I watched it with 2.5.0.3

maps 18-20-21-23-24-25 have bad REJECT lumps, DSDA wad download includes dfearfix.wad with with fixed REJECT lumps and was used for demos recorded on these maps http://doomedsda.us/wad469.html

BTW, map17's route is completely wrong, you could just run to the exit, dunno what made you go to the teleporter :)

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This was enjoyable to watch, thanks akse!

I used Prboom plus 2.5.0.2 and it ran from start to end.

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