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problems whit some darker areas in the same sector

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I am having some trouble whit some walls are much darker and just a little darker that the other walls in the same sector are. Why are it so? Bug in the doom or my map? I have no idea why it is like this way.


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It's a way to strengthen contrast alongside edges. However, the way it's implemented only works for 90° angles.

In ZDoom, you can use smoothlighting (same principle, but applied in a smoother way and to any angle) or evenlighting (all walls are at sector brightness, regardless of angle).

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