ylermi Posted November 3, 2009 ...I do! Started working on a hellish temple type map (project named Public Restroom) a few days back and made some progress already (a miracle!) Some teaser action screenshots: http://img252.imageshack.us/img252/1743/screenshotdoom200911032a.png http://img42.imageshack.us/img42/8122/screenshotdoom200911032.png http://img8.imageshack.us/img8/8122/screenshotdoom200911032.png http://img504.imageshack.us/img504/8122/screenshotdoom200911032.png Basically this is my first playable map for Doom. Any kind of feedback is welcome :) E: Broken links, oops. 0 Share this post Link to post
Hellbent Posted November 3, 2009 Wait, are you asking us if we like imageshack or gstone? :p I like Gstone. I think Gstone maps have great atmosphere. They seem to be conducive to puzzles, too. Dungeons. Dank and demon ridden. 0 Share this post Link to post
PhilibusMo Posted November 3, 2009 Not my favourite theme but those screen shots look quite interesting, keep it up. 0 Share this post Link to post
Super Jamie Posted November 3, 2009 I like GSTONE, but I prefer it used differently to all-marble hell locations. 0 Share this post Link to post
Guest DILDOMASTER666 Posted November 3, 2009 GSTONEx is definitely not my favorite texture set. 0 Share this post Link to post
pavera Posted November 4, 2009 I use GSTONE like pepper.. very lightly. 0 Share this post Link to post
Mechadon Posted November 4, 2009 I both love and hate GSTONE. I think it looks great with wood and metal themes. But since I'm so picky and obsessed with map aesthetics, it's a huge pain the ass for me to deal with when aligning it. So I try to stay away from using it unless I'm prepared to spend hours aligning it to make it look pretty :P I should look into trying to make a GSTONE set that uses 32px high bricks... 0 Share this post Link to post
Joshy Posted November 4, 2009 Heh I like using GSTONE. It's not that hard to align... if you have the patience, but it pays off well! It's very versatile, a lot of things can be done with GSTONE. That's what I like about it the most. And Mechadon, why not? Give that a go, it would probably be hailed as a life saver. :P 0 Share this post Link to post
Super Jamie Posted November 4, 2009 I'm making some maps with SP_HOT1 at the moment, which is just GSTONE in red. It's easy enough once you learn the brick heights. 100 high sectors are your friend :P I'm also liberally throwing around breaking features like pillars to make alignment easier. I think the STARTANs are more painful to align than GSTONE/SP_HOT. 0 Share this post Link to post
40oz Posted November 4, 2009 I'm weird. I like Hell themed maps but I find myself always making tech themed maps because the textures feel more uniform and easy to use. Hell textures always seem to be so sporadic and odd-shaped or tile weird. GSTONE isn't really one of them but I often steer away from it anyway. 0 Share this post Link to post
Nomad Posted November 4, 2009 Looks pretty decent. The floor in the third shot looks kind of retarded though. Might look better with the lava-rock bits recessed down a couple units. 0 Share this post Link to post
printz Posted November 4, 2009 GSTONE is great, I like how its five rows of bricks are sized, so they can easily form a mosaic if I use it on different sidedef heights. Alignment hasn't been an issue for me, really. Also, the topmost bricks can be used as sides for that DEM* flat with large square marble tiles. 0 Share this post Link to post
esselfortium Posted November 4, 2009 Mechadon said:I both love and hate GSTONE. I think it looks great with wood and metal themes. But since I'm so picky and obsessed with map aesthetics, it's a huge pain the ass for me to deal with when aligning it. So I try to stay away from using it unless I'm prepared to spend hours aligning it to make it look pretty :P I should look into trying to make a GSTONE set that uses 32px high bricks... I made a GSTONE variant a while back that matches the brick sizes from STONE2/STONE3; it's in 32in24-7 if I remember right. It works nicely when mixed with STONE2/STONE3 like we had been doing in TSoZD, which it was originally created for, but when used by itself I can't help but feel like it just looks too plain and uniform for hell bricks, compared to the real deal. And yeah, it's a pain to align, but it looks FANTASTIC when you build around it and rip the bricks out and keep it aligned properly, like Dutch Devil has done in a lot of his maps. STARTAN is easy, you guys are whack. ylermi said:http://img504.imageshack.us/img504/8122/screenshotdoom200911032.png http://sl4.poned.com/screens/mygreatscreenshot.png 0 Share this post Link to post
Dutch Doomer Posted November 4, 2009 GSTONE doesn't have any secrets for me anymore, I have used it alot. Its one on the best doom textures. 0 Share this post Link to post
Hellbent Posted November 4, 2009 Mechadon said:I both love and hate GSTONE. I think it looks great with wood and metal themes. But since I'm so picky and obsessed with map aesthetics, it's a huge pain the ass for me to deal with when aligning it. So I try to stay away from using it unless I'm prepared to spend hours aligning it to make it look pretty :P I should look into trying to make a GSTONE set that uses 32px high bricks... 32px bricks are geigh... except bigbrik (but far less exuberant and charming than Gstone). Half the charm of gstone is its irregular' non patterned height bricks--each brick layer a different thickness. The loss of character, shape and quirkiness in maps and textures in the name of even, square grid conforming ordered 'perfection' of the kagillion sidefs philosophy to detailing is the road to an atmosphere that is akin to a stale, sterile hospital room. But I have a totally different philosophy toward doom aesthetics than of the kagillion sidefs philosophy. 0 Share this post Link to post
Ismaele Posted November 4, 2009 If you like GSTONE, then you'll like my "Outpost of Hell" and its sequel, "Outpost of Hell 2 - The Fortress". You can find them in my web-site, "Outpost of Doom II": http://www.webalice.it/sposito.lag/ 0 Share this post Link to post
ylermi Posted November 4, 2009 esselfortium said:http://sl4.poned.com/screens/mygreatscreenshot.png Lol, point taken. :D Anyway, thanks for the (little) feedback, maybe I'll have some more screenshots for your viewing pleasure tomorrow. Maybe even a complete, playable map? Who knows. About GSTONE, I think it's not really that hard to align. As long as you avoid accidental auto aligns after spending some time aligning the textures by hand. :D 0 Share this post Link to post
Mechadon Posted November 5, 2009 esselfortium said:I made a GSTONE variant a while back that matches the brick sizes from STONE2/STONE3; it's in 32in24-7 if I remember right. It works nicely when mixed with STONE2/STONE3 like we had been doing in TSoZD, which it was originally created for, but when used by itself I can't help but feel like it just looks too plain and uniform for hell bricks, compared to the real deal. Oh, I'll have to check that out then. I never noticed it before. Though you are probably right; a 32px high set wouldn't nearly as good as the original. I suppose the more haphazard arrangement of the original texture is part of it's appeal. dutch devil said:GSTONE doesn't have any secrets for me anymore, I have used it alot. Its one on the best doom textures. Your 1024 maps made that quite apparent :P. I would have lost my mind if I had to align the GSTONE in that map. But your right, it looks amazing and it is a great texture. 0 Share this post Link to post
Dutch Doomer Posted November 5, 2009 Thanks, it was an time consuming process. You have to create the map architecture around the wierd brick sizes. Is there also GSTONE with brick sizes of 64X32 and/or 32X16, that would make aligning alot easier. 0 Share this post Link to post
Reisal Posted November 6, 2009 In that first screenshot with the metal grating in the left corner, the lower texture around it should be METAL for consistency. Otherwise everything looks good so far. 0 Share this post Link to post