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Doom64Marine

Citadel of Oblivion map project

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I'm starting a map project that i hope to develop into a 9 map episode.
Heres a few pics of the work Ive done so far...






If anyone's interested in contributing, Slots are open.

Map01 - Entrance - Doom64marine Music:Fade to black-metallica
Map02 - Passageway - Trooper077
Map03 - The Hellgate - Doom64Marine music: Dont fear the reaper-blue oyster cult
Map04 - The Avatar:Boss 1 - Doom64Marine music: Fuel-Metallica
Map05 - none
Map06 - none
Map07 - none
Map08 - none
Map09 - none

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They look pretty good but is that golden sword an actual weapon cause it looks like a texture splat on that stone from the looks of that last pic.

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Its just a texture. if i could find an actual weapon i would replace it. but no worry's this is just the start of the project. i was thinking maybe about converting 'Quietus' from hexen over to this mod. it would have to be 3 separate pieces.. but i think it could work.

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So far so good with my maps. for those who haven't noticed i plan to use doom 64 weapons, because they have a very obsidian look to them.
When your ready trooper pm me your map.

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Fixes...


*map one has been Totally reworked, now looks like a citadel instead of a room with a lame sword in the middle.
*Cool metallica midis, maybe some pantera too ;)
*Doom 64 weapons and sounds as well as monsters
*Threw in the doom 64 textures in case i need em.
*Some better skies to fit the mood
*storyline is in development.
*the ceiling in the new map01 will have stained glass

Map slots are still needed. Ive done a few but it would be a big help to get some variety of mappers in here.

pics..




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