VoltDriver Posted November 7, 2009 This is my first official wad, Blood Born. It is constructed to have good detail, a creepy-ish atmosphere, and challenging gameplay, but not enough to run off the HMP players. Here are some screenshots taken around various areas around the map. This single-map wad is currently in the map development stage with a few gzdoom and light source things placed around. It also makes use of Realm667's Stronghold Torch Spawner as well. This wad will feature: -Stacked Sectors -Dynamic Lighting -Custom Textures and MINIMAL use of the Quake1 texture set. -Traps and stuff -Dark Study with books and demons -Catacombs filled with monsters -Nice room-over-room effect, thanks to the TransferLine action. -Nice gameplay hopefully. 0 Share this post Link to post
Patrick Posted November 7, 2009 This is looking pretty cool. Good work! 0 Share this post Link to post
Malinku Posted November 7, 2009 that look very nice looking forward to playing it 0 Share this post Link to post
VoltDriver Posted November 7, 2009 Thanks! Although the lighting a kinda dark in the screenshots, i will fix the overall lighting in some areas soon. There will be colored lighting usage as well, so look forward to that. Edit: The decorate for some of the original monsters has been enhanced. I will be using Nash's Blood decorate, along with a few of my own. There are no former humans D: but there will be chaingun toting demons instead, to give the fact that this is a Demon Castle. Hell Knights are alot stronger, so the 3 shot super shotgun technique will require a bit more technique. Barons shoot red balls instead of green ones, and there is a sleeping decorate for one of the barons in the cathedral area, who guards the blue key. 0 Share this post Link to post