Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
neubejiita

Dosdoom Proectile Teleportation.

Recommended Posts

http://www.youtube.com/watch?v=lBAY2nPZBUA

I have just recorded this vid to illustrate my argument that modern source ports should include this cool option that Dosdoom has where you can teleport rockets & plasma. It should not be that hard to implement these days in Zdoom. Or even EDGE as that is based on Dosdoom.

What do you think?

Share this post


Link to post

You can do that simply by loading a DECORATE patch if you want it in ZDoom. Here:

Actor TeleRocket : Rocket replaces Rocket { -NOTELEPORT }
Actor TeleBFGBall : BFGBall replaces BFGBall { -NOTELEPORT }
Actor TelePlasmaBall : PlasmaBall replaces PlasmaBall { -NOTELEPORT }
Copy/paste that in a new text file which you'll call decorate.txt, and autoload that decorate.txt file by putting it in your zdoom-user.ini:
[Doom.AutoLoad]
Path=./decorate.txt
And there you go, now plasma and rockets teleport. You can use the same system for any projectile you want, really, including those from other games and those from enemies.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×