Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
entryway

Hell Ground - 7 levels megawad by Eternal

Recommended Posts

Those are some pretty impressive looking shots. I really like some of those pseudo sloped bits of architecture.

Share this post


Link to post
TheeXile said:

Wow. You sure that's Boom?

Heh, yeah. You can't play this wad with DOS BOOM. Some maps are very big. 40000+ sidefs. Also you need support of hires, tall patches and ogg music. The only ports I know can handle this wad correctly are gzdoom and glboom-plus. Size of this wad is about 60mb.

Share this post


Link to post
ArmouredBlood said:

No skulltag? :(

Did not tests it with skulltag. Skulltag == gzdoom in my mind, so I think it should work perfectly too. The only problem I can assume is stretched skies. The latest versions of gzdoom and glboom-plus do not stretch skies anymore. I can't use 'forcenoskystretch' MAPINFO option for old version of gzdoom, because of shit with zdoom (http://prboom-plus.sourceforge.net/Screenshot_Doom_20091111_143627.png)

Of course it also works with prboom-plus and zdoom (not so cool without hires though), but you need the latest svn build of zdoom, because of problems with MBF skies

There are a lot of bugs with Edge and Vavoom (wrong rendering and unsupported some of BOOM features) so it's impossible to play with these ports.

Share this post


Link to post
Mechadon said:

I really like some of those pseudo sloped bits of architecture.

They instantly reminded me of King REoL's REoL Architecture™ or whatever he called it.

Share this post


Link to post
kristus said:

REOL DETAIL :O

Reol used 1 unit wide sector slopes though.

That was it! :)

That was also like 10 years ago and he didn't build a reject table, so it ran like garbage on all but the most high-end systems (which was apparently a point of pride).


This episode won't be slaughter maps, will it?

Share this post


Link to post
david_a said:

This episode won't be slaughter maps, will it?

No, it does not. I finished all maps without savegames and with demo recording (with a few death though). On map07 I used savegames (with demo recording also), because it is very big (43k sidefs) and I did not want to restart from scratch. I have died only four times (because I am lamer).

Share this post


Link to post

No, it does not.


Color me disappointed.

Edit : not to say it's bad, but Eternal makes the best slaughtermaps in my opinion, while his normal levels are "merely" very good.

Share this post


Link to post

Ahhh, another cacoward contender I see. Does eternal do anything other than make doom maps?

Share this post


Link to post
Patrick said:

Does eternal do anything other than make doom maps?

No for the last week. He works about 14 hours per day with this shit. Hope you will like it :)

Share this post


Link to post

It bothers me how everything in the "green" screen shot is green except for the hanging body and stimpacks. I feel like the only items that would fit in there is Armor, Armor bonuses, and bullet boxes. And maybe those green torches.

Share this post


Link to post
entryway said:

Some maps are very big. 40000+ sidefs. Also you need support of hires, tall patches and ogg music. The only ports I know can handle this wad correctly are gzdoom and glboom-plus. Size of this wad is about 60mb.


Risen3D supports all of these. As such it should run in said port. Looking forward to this ... :)

Share this post


Link to post
hawkwind said:

Risen3D supports all of these. As such it should run in said port. Looking forward to this ... :)

Read PM

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×