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TimeOfDeath

wad bug (something? blocking player)

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metaldm2.txt said:

I was originally planning to make the level quite large (> 1000 vertices), but the memory drain on deu 2 was such that I had to stop early. Some of the functions were no longer available and the editor started to make mistakes. Eventually deu would no longer save the level.

metaldm2.txt also said:

bsp 1.2

Bad nodes. Rebuild them and it plays fine.

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I remember playing this WAD for some reason but I don't recall what I did in regard to that issue. Maybe I stopped trying to play it. It's strange, though, the level is essentially broken. The text file says there are no known bugs yet this should be evident enough with some basic testing.

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