trooper077 Posted November 21, 2009 I used a PNG image for a part of my map,the problem is when i load the testing,it shows up as a checkerboard texture EDIT:sorry forgot to ask the question,does anyone know how to fix this problem or some advice? 0 Share this post Link to post
Graf Zahl Posted November 21, 2009 Well, obviously you did something wrong. But from the information you give it's impossible to guess what. 0 Share this post Link to post
Cat God25 Posted November 21, 2009 hmmmm... it could be the way that you imported the image, how did you do it? or it could be that your testing it without the WAD that has the texture, or PNG just doesn't work. ----EDIT----- i tried importing a PNG into xwe, and didn't show in Doom Builder, so i tried BMP and it worked fine. PNG = EVIL 0 Share this post Link to post
Graf Zahl Posted November 21, 2009 Cat God25 said:PNG = EVIL XWE=dumb. Use something better then! :P 0 Share this post Link to post
GreyGhost Posted November 22, 2009 Cat God25 said:hmmmm... it could be the way that you imported the image, how did you do it? or it could be that your testing it without the WAD that has the texture, or PNG just doesn't work. ----EDIT----- i tried importing a PNG into xwe, and didn't show in Doom Builder, so i tried BMP and it worked fine. PNG = EVIL Use Load (raw data), otherwise XWE will attempt to convert the image into Doom format. Was that Doom Builder 1 or 2? I don't think DB1's 3D mode supports PNG. Using a port that supports PNG images also helps. 0 Share this post Link to post
Guest DILDOMASTER666 Posted November 22, 2009 Cat God25 said:i tried importing a PNG into xwe, and didn't show in Doom Builder, so i tried BMP and it worked fine. PNG = EVIL Doom does not recognize BMPs as graphics. Doom uses its own unique internal format. PNG is a far superior format to Doom's own internal one IMO if you are using a port that can display textures in true RGB, such as GZDoom and Doomsday if I recall correctly. 0 Share this post Link to post
SaladBadger Posted November 22, 2009 Fisk said:Doom does not recognize BMPs as graphics. Doom uses its own unique internal format. However, most WAD Editors (the old Wintex, XWE, various others) will use BMP as the format they use for importing and exporting, which is what leads to the confusion that doom uses BMP files to store its images. 0 Share this post Link to post