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NaturalTvventy

Trying to add a custom monster to a doom1 wad

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First of all - merging custom monsters into an IWAD (as done in that tutorial) is stupid and unneccesary, merge them into your map PWAD instead.
DeuSF has to be run from a command prompt, if that doesn't work you'll probably have to install DOSBox. I don't think SLumpEd will let you modify IWADs, XWE will but saves them as PWADs.

Found another thread which mentions that tutorial - it might answer a few questions.

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GreyGhost said:

First of all - merging custom monsters into an IWAD (as done in that tutorial) is stupid and unneccesary, merge them into your map PWAD instead.

This cannot be dittoed enough. The vanilla Doom engine has some limitations or design flaws that made iwad merging necessary for some kind of modifications; but no modern port requires to do so. ZDoom in particular is extremely flexible in this regard.

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Never modify an I-wad, NEVER. If you findyou must, make a copy and rename it. Although there is really no point consideringyou can make a new PWAD.

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