BadCompany Posted November 28, 2009 In Port Skulltag the Player can't hurt by explosive waves (Rocket,...) or bites/melees (Normally the player moving out). How I can activate the actiontype "push wave"? 0 Share this post Link to post
Zetta Posted November 29, 2009 hmm, i´m afraid you must clarify. If i understand correctly your asking whey your doomguy wont take damage. May be a powerup or cheat, err. If you are a editor and you want to make a new damage type, then right above the states add your damage type. Then Below the actor you make the new damage type. its all here: http://zdoom.org/wiki/Main_Page But yeah, clarify your question please. 0 Share this post Link to post
BadCompany Posted December 1, 2009 No, no. That isn't. Okay, I try... When a bomb explode in very small range to you, you fly away. Push wave, you are unterstanding? This goesn't by skulltag player. 0 Share this post Link to post
EarthQuake Posted December 1, 2009 I think he means whenever you are hurt, you are pushed back by it. You want to disable this? Or does this just not work for you? Is it the push that does not work, or is it the damage? 0 Share this post Link to post
BadCompany Posted December 2, 2009 @Earthquake. Yes, it's right. Now, in Port Skulltag this does just not work for me. 0 Share this post Link to post