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22Alpha22

3D Sprites?

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I just finished playing some GZDoom custom wad/pk3s and have seen some 3D sprites/objects that could be blown up, moved or interacted with and I was wondering how they are made.
Examples:
Half tracks
Pig Tanks
Chairs
Desks

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Hmmm... I wonder which mod that was? ;)

You need to use modelling software (eg Milkshape) to make a 3D model in either MD2 (Quake2) or MD3 (Quake3) format (MD3 is better), or find a source of models in that format (other games or various websites) then attach them to an actor using the MODELDEF lump.

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ok..what after that?
see imma total noob at this{note that he spelled n00b wrong}
and wondering what to to: how to write modeldef and import into the game? can you tell me? or is that to broad?{no sarcasm intended}

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uryu the wind scythe said:

how to write modeldef and import into the game? can you tell me?

Notepad for writing and Slade/XWE for importing.

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If you want an all-in-one utility, then use SLADE3.
It has a nice build-in text editor.

I guess, SLADE3 is slowly becoming the de facto lump editing utility.

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