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DooMAD

Support for SRB2?

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I've been attempting to edit Sonic Robo Blast 2 (download link here), but it takes some rather convoluted workarounds to import new textures/patches with XWE.

The problem is, XWE adds Doom's TEXTURE1 lump when I use the patches "Right Click -> Add to Texture" tool, which overwrites SRB's custom TEXTURE1 lump and cocks up my map.

This is because SRB2 also has a TEXTURE2 lump for adding custom resources (so PWADs have no need for a TEXTURE1 lump). That means I have to rename TEXTURE2 back to TEXTURE1, add my custom patches, then rename it back to TEXTURE2. And that's every time I want to change something, which is a bit of a pain in the arse.

Here's SRB2's palette for inclusion if you do opt to add support for it.

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