Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
DooMAD

Support for SRB2?

Recommended Posts

I've been attempting to edit Sonic Robo Blast 2 (download link here), but it takes some rather convoluted workarounds to import new textures/patches with XWE.

The problem is, XWE adds Doom's TEXTURE1 lump when I use the patches "Right Click -> Add to Texture" tool, which overwrites SRB's custom TEXTURE1 lump and cocks up my map.

This is because SRB2 also has a TEXTURE2 lump for adding custom resources (so PWADs have no need for a TEXTURE1 lump). That means I have to rename TEXTURE2 back to TEXTURE1, add my custom patches, then rename it back to TEXTURE2. And that's every time I want to change something, which is a bit of a pain in the arse.

Here's SRB2's palette for inclusion if you do opt to add support for it.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×