Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
printz

Adding new sounds to Hexen pwads

Recommended Posts

Doesn't appear to work. I'm working on vanilla, and I'm trying to add a new sound to use in the map. So I imported a new sound lump, of 11025 8bit Doom wave format. I then copied the SNDINFO data from the IWAD (this is no ZDoom, so I have to take the full file) and added an entry, for this sound.

Then when I have an ACS function saying SectorSound("DeepKorax", 127); where DeepKorax is my new sound, nothing is played with vanilla Hexen, and Doomsday Engine 1.8.6 bombs with Segmentation Violation (I don't use the latest beta because it crashed with a BSOD on me during a regular session -- I'm still using WinXP).

Is there a specific caveat or chance to add new sounds to vanilla Hexen mapping?

Share this post


Link to post

No, this doesn't work. In Hexen SNDINFO is just an aliasing wrapper around a sound table that's inside the EXE. All it does is to assign lump names to sound names but the list of sound names cannot be altered.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×