Intel17 Posted January 6, 2010 Do you guys use vanilla DOOM at all? My little brother bought DOOM and, since he can't stand the old graphics, I immediately hooked him up with jDoom (which looks really nice). However, I still play the original DOOMs through DosBox (I used to play at 320x200 in DOOM 95, but it's nice to be able to have DosBox automatically work with STEAM). Does anyone else do that, too, or am I just a nutjob? 0 Share this post Link to post
exp(x) Posted January 6, 2010 Chocolate Doom is my primary source port. It's closer to vanilla Doom than Doom95 is. 0 Share this post Link to post
Nuxius Posted January 6, 2010 There are quite a few people in the Doom community who still use vanilla Doom, so no, you are not alone. If you want to submit anything to COMPET-N you have to use it. 0 Share this post Link to post
Kagemaru_H Posted January 6, 2010 Nuxius said:There are quite a few people in the Doom community who still use vanilla Doom, so no, you are not alone. If you want to submit anything to COMPET-N you have to use it. Not even Chocolate Doom? 0 Share this post Link to post
Nuxius Posted January 6, 2010 Not even Chocolate Doom. From the COMPET-N rules: Using a different EXE other than DOOM.EXE v1.9 (size 715493 bytes) for Ultimate DOOM, DOOM2.EXE v1.9 (size 709905 bytes) for DOOM2 and Final DOOM, DOOM2.EXE v1.9 (size 722629 bytes) for Final DOOM is not allowed. 0 Share this post Link to post
Kagemaru_H Posted January 6, 2010 Imma download DOSBox again and play DOOM the old fashioned way then. 0 Share this post Link to post
printz Posted January 6, 2010 Nuxius said:Not even Chocolate Doom. They can't tell what exe you're using to record! BTW, playing vanilla Doom when making a classic non-limit-removing map is a must. 0 Share this post Link to post
Gez Posted January 6, 2010 Nuxius said:Not even Chocolate Doom. I'm pretty sure a line like "DOOM2.EXE v1.9 (size 709905 bytes) for DOOM2 and Final DOOM, DOOM2.EXE v1.9 (size 722629 bytes) for Final DOOM" must be very confusing to the uninitiated. 0 Share this post Link to post
_bruce_ Posted January 6, 2010 Most of the time I use ChocolateDoom, rarely Dosbox and on and off Doomsday... 0 Share this post Link to post
Ultraboy94 Posted January 6, 2010 i usually use skulltag in opengl. but i occaisionally start up dosbox and play doom the old-fashioned way to remind me what the game felt like in 1993/4. 0 Share this post Link to post
xepop Posted January 6, 2010 Vanilla only though I watch demos in prboom+. Chocolate Doom good too if I remember correctly. 0 Share this post Link to post
GreyGhost Posted January 6, 2010 I occasionally use Vanilla to check out old wads and mods. 0 Share this post Link to post
Donce Posted January 6, 2010 Yep. And using Win98SE and a CRT monitor. Anyone managed to make 320x200 look at least half decent on LCD as it looks on a CRT? 0 Share this post Link to post
DuckReconMajor Posted January 6, 2010 I went through a sort of phase where I would play nothing but vanilla, because someone said if you test it with Chocolate Doom there are still bugs you can't detect to make it vanilla compatible. I don't know if he was full of crap or not (the only bug I can think of is the "no more than 8 letters in filename" thing) but after a while, I started just using Chocolate Doom, especially now that the aspect ratio blurring seems to be gone. 0 Share this post Link to post
_bruce_ Posted January 6, 2010 Donce said:Yep. And using Win98SE and a CRT monitor. Anyone managed to make 320x200 look at least half decent on LCD as it looks on a CRT? Chocolate scales the 320x200 picture up nicely... though I prefer a good CRT... 0 Share this post Link to post
Super Jamie Posted January 6, 2010 Gez said:I'm pretty sure a line like "DOOM2.EXE v1.9 (size 709905 bytes) for DOOM2 and Final DOOM, DOOM2.EXE v1.9 (size 722629 bytes) for Final DOOM" must be very confusing to the uninitiated. I'm pretty sure "the uninitiated" aren't going to be submitting record-breaking demos to Compet-N or Doomed SDA so no big deal :) 0 Share this post Link to post
AlektorophobiA Posted January 7, 2010 I used Chocolate Doom to play some classic vanilla wads, now i use the Original DOS Doom with DOSBox. 0 Share this post Link to post
Viewtiful-Chris Posted January 7, 2010 This is kind of unrelated but I didn't want to make a new thread to ask the question... how large should a DOOMII v1.9 .WAD be? Mine is 13.9 MB, and I'm not sure if that's the right size. 0 Share this post Link to post
Super Jamie Posted January 7, 2010 The Wiki has filesizes and MD5 hashes: http://doom.wikia.com/wiki/Doom2.wad 0 Share this post Link to post
myk Posted January 7, 2010 Intel17 said: Do you guys use vanilla DOOM at all? Yeah, I use it a lot. Nowadays it's more powerful than ever because, thanks to Andrey Budko aka entryway, it can run WADs that stick to vanilla specs but otherwise exceed the original static limits by a good deal, with this patch. printz said: They can't tell what exe you're using to record! Don't be so certain. Regardless, DOOM demo recording relies a lot on the good faith of participants, for various reasons. DuckReconMajor said: I don't know if he was full of crap or not (the only bug I can think of is the "no more than 8 letters in filename" thing) Not full of crap, but since the base system is different, something unusual could hypothetically produce some difference, but you should be fine for practically any purpose. Although, as you may know, you can use long file names in Doom. The file this_name_is_too_long.wad can be read as this_n~1.wad, for example, and if you add another called this_name_is_even_longer.wad, you use this_n~2.wad, and so on. I do it sometimes because some newer vanilla or limit removing WADs, as well as some new demos, are uploaded with longer names, and it's less confusing than renaming the files. Producing vanilla stuff with short file names is still recommended, of course, because it's unambiguous. 0 Share this post Link to post
DuckReconMajor Posted January 7, 2010 myk said:Not full of crap, but since the base system is different, something unusual could hypothetically produce some difference, but you should be fine for practically any purpose. Although, as you may know, you can use long file names in Doom. The file this_name_is_too_long.wad becomes this_n~1.wad, for example, and if you add another called this_name_is_even_longer.wad, you get this_n~2.wad, and so on.That's right, you did tell me that. Actually, I misunderstood what you said the first time, so I sort of forgot. Thanks. 0 Share this post Link to post
Kagemaru_H Posted January 8, 2010 printz said:They can't tell what exe you're using to record! BTW, playing vanilla Doom when making a classic non-limit-removing map is a must. I already have ZDoom set up for WAD testing in Doom Builder, so I'll use ZDoom as primary cosmetic testing (i.e. no HOMs or leaks) and vanilla Doom to test compatibility (how many enemies should I take away?). 0 Share this post Link to post
Airman266 Posted January 8, 2010 myk said:Not full of crap, but since the base system is different, something unusual could hypothetically produce some difference, but you should be fine for practically any purpose. Although, as you may know, you can use long file names in Doom. The file this_name_is_too_long.wad can be read as this_n~1.wad, for example, and if you add another called this_name_is_even_longer.wad, you use this_n~2.wad, and so on. I do it sometimes because some newer vanilla or limit removing WADs, as well as some new demos, are uploaded with longer names, and it's less confusing than renaming the files. Producing vanilla stuff with short file names is still recommended, of course, because it's unambiguous. Wait a minute, how do you get it to read the longer filenames without changing them? I'm lost 0 Share this post Link to post
exp(x) Posted January 9, 2010 Never_Again said:Chocolate DOOM comes close but it still has some display issues, e.g. the transparent non-shoot-through walls (e.g. a few windows on OTTAWAU.WAD E2M1). Maybe if you filed a bug report it would get fixed. 0 Share this post Link to post
Kagemaru_H Posted January 9, 2010 Never_Again said:After 12 years of source ports there is still no 100%-accurate replacement for vanilla. Chocolate DOOM comes close but it still has some display issues, e.g. the transparent non-shoot-through walls (e.g. a few windows on OTTAWAU.WAD E2M1). Justification: Chocolate Doom is fairly recent I think, and most ports focus on improving on the technology that made Doom an engrossing game. 0 Share this post Link to post
Gez Posted January 9, 2010 Never_Again said:After 12 years of source ports there is still no 100%-accurate replacement for vanilla. Nuh-uh, there is one. Guaranteed 100% like vanilla. 0 Share this post Link to post