traversd Posted January 6, 2010 Hey All, I might be missing something obvious here (or perhaps not). Ive assigned 271, left sector tag as 0, and set the upper texture to a linedef to set Doom2's "Sky3" as my maps sky however I think I'm beginning to realise that the intention of MBF's type was only to change particular (ie:tagged) sectors not the entire map. It shows differently in each port but sectors with tags (and sky as a ceiling tex) don't show the transferred sky. Am I just going to have to do an individual linedef tagged to each sector/'sectors with the same tag' that is misbehaving? Thanks, -t 0 Share this post Link to post
Jodwin Posted January 6, 2010 traversd said:Am I just going to have to do an individual linedef tagged to each sector/'sectors with the same tag' that is misbehaving? Yes. 0 Share this post Link to post