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traversd

MBF Sky Transfer (Linedef Type 271)

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Hey All,

I might be missing something obvious here (or perhaps not). Ive assigned 271, left sector tag as 0, and set the upper texture to a linedef to set Doom2's "Sky3" as my maps sky however I think I'm beginning to realise that the intention of MBF's type was only to change particular (ie:tagged) sectors not the entire map. It shows differently in each port but sectors with tags (and sky as a ceiling tex) don't show the transferred sky.

Am I just going to have to do an individual linedef tagged to each sector/'sectors with the same tag' that is misbehaving?

Thanks,
-t

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traversd said:

Am I just going to have to do an individual linedef tagged to each sector/'sectors with the same tag' that is misbehaving?

Yes.

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