theonegibletiz Posted January 7, 2010 some one help me, my first real attempt at map building is being ruined by one section of wall that just doesnt work right. ????? in other words ive got a wall that rockets fly right thru ??????? 0 Share this post Link to post
Ninjalah Posted January 7, 2010 is it a wall or just a linedef + texture? Make sure it's impassable too, and if the linedef is gray instead of white, then this usually means it's not actually a wall. 0 Share this post Link to post
theonegibletiz Posted January 7, 2010 all line defs are white, um what constitutes a wall if not a textured linedef? 0 Share this post Link to post
Mithral_Demon Posted January 7, 2010 theonegibletiz said:all line defs are white, um what constitutes a wall if not a textured linedef? White is Impassable wall Grey is walkable linedef. From what I'm guessing is that sector is not Closed, as in somewhere in that sector two Vertices didn't complete the Wall circuit, so it isn't closed. 0 Share this post Link to post
darkreaver Posted January 7, 2010 upload your wad and tell which sector number it is you are having problems with? can have a look at it 0 Share this post Link to post
theonegibletiz Posted January 7, 2010 sector 130 link http://www.sendspace.com/file/5ea12j thanks alot guys 0 Share this post Link to post
darkreaver Posted January 7, 2010 uhm, ok. There is lots of errors in your map. Several unclosed sectors and some overlapping linedefs. Dont think I could fix any of them, but then again, Im a noob myself. The wad wouldnt load in prboom, and in zdoom (probably an old version) it looked....totally fu**ed :o I think someone else with more pro skills have to take a look, hehe 0 Share this post Link to post
theonegibletiz Posted January 7, 2010 all my tests have been run in gzdoom and never with any problems cept this one ?????? 0 Share this post Link to post
theonegibletiz Posted January 7, 2010 since my last post ive realized that the map isnt even reconized by the gzdoom launcher. ARRRRRRRRRGGGGGGGGGHHHHHHHHHHHH!!!!!! HELP ME GUYS GETTING FED UP thanks in advance. 0 Share this post Link to post
40oz Posted January 7, 2010 I looked at your map. It's best to imagine the canvas you draw your map on as an endless brick of solid mass, and every sector you draw is a space you carve into the mass that you can put things in. That sector you refer to has impassible lines, which are impassible to objects (not projectiles). If you just delete that sector, that would turn the area into solid mass again and achieve what it is you're looking for. 0 Share this post Link to post
theonegibletiz Posted January 7, 2010 thanks 40oz, now if i can get it to show up in the launch window ill be "sittin' purdy ahuck". edit: see what your sayin now! that one tip is worth its weight in gold, BOOYAH! 0 Share this post Link to post