Cronyne Posted January 8, 2010 I'd like to know how to change a mpas "nicename", as MAP01 is Entryway as it's nicename. I'd like to change Entryway to something else, so that name will show up in the automap, and is also recognizable by the MAPINFO lump. I have SlumpEd, and XWE at my disposal for wad editing. Some help please? 0 Share this post Link to post
Swec Posted January 8, 2010 if you lock arond in the files there will be a blank side whit only the map name. replace it whit you'r map's name. //Martin 0 Share this post Link to post
Gez Posted January 8, 2010 Cronyne said:I'd like to know how to change a mpas "nicename", as MAP01 is Entryway as it's nicename. I'd like to change Entryway to something else, so that name will show up in the automap, and is also recognizable by the MAPINFO lump. I have SlumpEd, and XWE at my disposal for wad editing. Some help please? You speak about a MAPINFO lump. Then I suggest you use it. It is after all the recommended way to change map names if you mod for a port that supports it. E.g.:Map MAP01 "Invaded base" next MAP02 secretnext MAP02 sky1 SKY1 0 cluster 5 par 30 sucktime 1 music D_RUNNIN And now MAP01 is called "Invaded base". Swec said:if you lock arond in the files there will be a blank side whit only the map name. replace it whit you'r map's name. //Martin This doesn't make any sense. 0 Share this post Link to post
Cronyne Posted January 9, 2010 Thanks a lot, that worked! I think I tried that before and it didn't work... aw well, I know it works. Thank you! 0 Share this post Link to post
GreyGhost Posted January 9, 2010 Gez said:This doesn't make any sense. I think Swec's referring to the MAP** marker lumps. 0 Share this post Link to post
Contorted_Extirpation Posted February 17, 2010 Gez said:You speak about a MAPINFO lump. Then I suggest you use it. It is after all the recommended way to change map names if you mod for a port that supports it. E.g.:Map MAP01 "Invaded base" next MAP02 secretnext MAP02 sky1 SKY1 0 cluster 5 par 30 sucktime 1 music D_RUNNIN And now MAP01 is called "Invaded base". how do you make the map's name come up on the screen when you first start. I see that alot in multiplayer levels and stuff. 0 Share this post Link to post
Gez Posted February 17, 2010 Contorted_Extirpation said:how do you make the map's name come up on the screen when you first start. I see that alot in multiplayer levels and stuff. I suppose they use an ENTER script with a Print instruction. ACS, in other words. I'd suggest looking at the maps in question to see how they do it. 0 Share this post Link to post
Contorted_Extirpation Posted February 18, 2010 Gez said:I suppose they use an ENTER script with a Print instruction. ACS, in other words. I'd suggest looking at the maps in question to see how they do it. thanks for the help. ill check out the link you included 0 Share this post Link to post
Subatomic Posted February 18, 2010 Here's an ACS script that will do what you want: #include "zcommon.acs" script 1 OPEN { delay(35 * 3); Hudmessage(s:"Choose Your Fate!"; HUDMSG_PLAIN, 0, CR_RED, 0.5, 0.5, 5.0); delay(35 * 6); }Just change the "Choose Your Fate!" text to whatever you want instead. 0 Share this post Link to post
Contorted_Extirpation Posted February 26, 2010 Subatomic said:Here's an ACS script that will do what you want: Just change the "Choose Your Fate!" text to whatever you want instead. thanks so much dude. I really have no idea how to learn from the doom wiki section with this. its all too confusing. I havent gotten back to my map yet (i get bored of doom from time to time), so Ill use your message later at some point. thank you again 0 Share this post Link to post
Reisal Posted February 26, 2010 If you are looking to change the graphic seen on the intermission screen, you can use Doomword Note it produces words in 32bpp so you will have to load Doom's palette onto the graphic THEN load it into the proper graphic lump. 0 Share this post Link to post
Gez Posted February 26, 2010 Mr. Chris said:If you are looking to change the graphic seen on the intermission screen, you can use Doomword Since he mentions MAPINFO, that's not needed. All the ports that implement some sort of MAPINFO are able to build the graphic themselves. 0 Share this post Link to post
Contorted_Extirpation Posted February 27, 2010 Mr. Chris said:If you are looking to change the graphic seen on the intermission screen, you can use Doomword Note it produces words in 32bpp so you will have to load Doom's palette onto the graphic THEN load it into the proper graphic lump. thank you for your concern, but I have no idea how to do any of that lol im sure I would just need to modify MAPINFO 0 Share this post Link to post