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NightFallKiller

PolyObject Swing Doors

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Hey everyone, I've heard about and seen polyobjects that swing open, but I have no idea how to do this, so if anyone has a good guide to it that would be great (maybe an example wad as well, those seem to help me a lot)

Thanks in advance

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Thanks, I've got my polyobject door in now, but it won't work, I go to use it and the game stops and says skulltag has encountered a problem and needs to close, I'm pretty sure i've got everything where it's meant to be, and I have the action to open it and all the numbers are in, the correct poly numbers as well, and it is set to activate when i press open on it, but when i try to open it, it fails and comes up the the error (Skulltag has encountered a problem and needs to close).

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Look back a few pages and you'll find a thread about "finite tall polyobject doors", where Enjay offered a couple of demo Wads. The polyobject doors in the example Wads are made of sectors (for the non-infinite tall door effect), but you can simply delete them (but keep the specials for the now single-sided linedefs).

But it was for ZDoom, if there is a difference from Skulltag.

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gemini09 said:

But it was for ZDoom, if there is a difference from Skulltag.

There shouldn't be, unless Skulltag has bugs.

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printz said:

How/where?


Not really. They are just an abuse of the way a texture sits on a 2S line. The most common use for them as a poly wouldbe to have a gate/bars texture that moves like a swinging/sliding door. You can't use them as a moving floor or even have them blocking but pass over/under them.

See KZdoom7 as an example of a map that uses a few.

http://www.doomworld.com/idgames/index.php?id=11115

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