NightFallKiller Posted January 14, 2010 Hey everyone, I've heard about and seen polyobjects that swing open, but I have no idea how to do this, so if anyone has a good guide to it that would be great (maybe an example wad as well, those seem to help me a lot) Thanks in advance 0 Share this post Link to post
Gez Posted January 14, 2010 ZDoom has a number of tutorials on the topic. General polyobj doc Sliding and mirrored doors Rotating doors Triggering several actions How to avoid texture bleeding 1 Share this post Link to post
NightFallKiller Posted January 14, 2010 Thanks, I've got my polyobject door in now, but it won't work, I go to use it and the game stops and says skulltag has encountered a problem and needs to close, I'm pretty sure i've got everything where it's meant to be, and I have the action to open it and all the numbers are in, the correct poly numbers as well, and it is set to activate when i press open on it, but when i try to open it, it fails and comes up the the error (Skulltag has encountered a problem and needs to close). 0 Share this post Link to post
gemini09 Posted January 15, 2010 Look back a few pages and you'll find a thread about "finite tall polyobject doors", where Enjay offered a couple of demo Wads. The polyobject doors in the example Wads are made of sectors (for the non-infinite tall door effect), but you can simply delete them (but keep the specials for the now single-sided linedefs). But it was for ZDoom, if there is a difference from Skulltag. 0 Share this post Link to post
Gez Posted January 15, 2010 gemini09 said:But it was for ZDoom, if there is a difference from Skulltag. There shouldn't be, unless Skulltag has bugs. 0 Share this post Link to post
gemini09 Posted January 15, 2010 Yep, didn't really expect it to either... Just giving a heads-up :) 0 Share this post Link to post
printz Posted January 15, 2010 gemini09 said:"finite tall polyobject doors"How/where? 0 Share this post Link to post
Enjay Posted January 15, 2010 printz said:How/where? Not really. They are just an abuse of the way a texture sits on a 2S line. The most common use for them as a poly wouldbe to have a gate/bars texture that moves like a swinging/sliding door. You can't use them as a moving floor or even have them blocking but pass over/under them. See KZdoom7 as an example of a map that uses a few. http://www.doomworld.com/idgames/index.php?id=11115 0 Share this post Link to post
printz Posted January 16, 2010 Oh. I thought he meant using 3d middle texturing. 0 Share this post Link to post