Nafmunacra Posted January 15, 2010 I made my Dehacked patch file in WhackEd, but how to I apply the patch to one of my game wads? Thanks ~ Nafmunacra 0 Share this post Link to post
iori Posted January 15, 2010 Insert it into your wad as a data lump named DEHACKED. You can use SlumpEd for this sort of thing. 0 Share this post Link to post
esselfortium Posted January 15, 2010 A Dehacked patch isn't applied to a wad. :) To use a Dehacked patch with the original Doom exes, you had to use Dehacked.exe to actually create a patched version of the executable. With modern source ports, you can load dehacked patches either using something like a -deh yourpatchname.deh command or just by dragging and dropping it onto the source port's icon, like you would to load a wad file. Many modern source ports also support including a dehacked patch inside a wad file, to be automatically loaded with the wad. This can be easily done in SLumpEd or XWE by importing the patch as a new lump in your wad, and naming the lump "DEHACKED". 1 Share this post Link to post
Nafmunacra Posted January 15, 2010 Thanks iori, but now that I have done this, and I see it's right/ (I named the deh file dehacked and the things I customized were listed) How do I save them all as a wad now? 0 Share this post Link to post
Nafmunacra Posted January 15, 2010 When I try to make a new wad file (under file) in XWE I get the error "I/O error 32" what does that mean and how can I fix it? Also sorry for double posting. 0 Share this post Link to post