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Level Name Changes

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There are two ways you can go about this:

  • Use an advanced port that supports MAPINFO style scripting. That requires the least ammount of work - it also reduces the number of port's that'll be able to run your map.


  • Add a couple more utilities to your toolkit. WhackEd2 (or the WhackEd3 beta) to create a Dehacked patch for the automap name change and DoomWord (or my personal favourite - Bitmap Font Writer with these fonts) to create a level name graphic for the stats screen. More work involved but compatible with all current ports.

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