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Viewtiful-Chris

zDoom 2.40 musings

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I'd just like to relate that zDoom's support for Xbox 360 Controllers in the latest version absolutely kicks ass. Right when I enabled the gamepad it remapped my controls and it recognizes every button on the thing.

Was quite a blast playing through Chex Quest 3 with it.

Yes, of course, playing DOOM with any controller besides keyboard/mouse is only a novelty, but in this case it is a very FUN novelty and those with wired XB360 controllers should try it.

However, I have to ask one question:

Does anyone besides me believe that the arrow on the zDOOM automap seems to face backwards at anything but the closest zoom level?

I'd get a screenshot to demonstrate the point, but my time on this computer is limited.

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Is it just me, or does ZDoom 2.4.0 run slightly more sluggishly than earlier versions. Has anyone else noticed this?

Not to be critical, just curious.

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I've actually found it runs better. For instance I can play map 7 in claustrophobia 1024, used to run real slow with zdoom 2.3.1, and I can play map 28 in WOS without significant slowdown.

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I had to manually add these lines here:
dpadup=slot 1
dpaddown=slot 2
dpadleft=slot 3
dpadright=slot 4
lshoulder=slot 5
rshoulder=slot 6
pad_y=slot 7

Now I can go to nearly any weapon with a button press, rather than cycling through them all.

This is what kills me about XBLA doom, there are so many buttons on a 360 controller, but they did a piss poor job of setting things up, least they could have done was give us options.

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Rohit_N said:

I just can't save the damn game.

Huh?

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When I go to my save game list, I can only press A to rename it, but can't actually confirm saving the game.

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I have my XBox controllers wired for use with my PC and they should be fine for ZDoom. I don't really mind cycling through weapons because console FPS's forced me to cycle through weapons.

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Rohit_N said:

When I go to my save game list, I can only press A to rename it, but can't actually confirm saving the game.

Try the just released ZDoom 2.4.1 or GZDoom 1.4.2. I think this issue has been addressed recently.

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