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Problem Launching Wad in PrBoom

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I've been working on a wad in Boom format, but every time I try to launch it in PrBoom, I get this message:

R_TextureNumForName: SKY3 not found.

Any ideas how to fix this, or what this even means?

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It obviously means that the wad or the iwad you're using doesn't have the texture named SKY3, which you are using in your map. Some ports ignore missing texture errors, some don't.

@ipaqmaster: -_________-

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Yeah, you might be loading the shareware as the IWAD, or else your PWAD contains a modified TEXTUREx lump that is for some reason missing the third sky texture entry.

ipaqmaster said:
Why PrBoom wuy not something else such as Skulltag or something?

That has a good chance of producing ZDoomisms. This is when, due to ZDoom-engine idiosyncrasies or leniency to errors, the level is made to behave in a way that breaks in other Boom compatible engines. In fact, using PrBoom or PrBoom+ for Boom level design, it's best to apply compatibility level 9. That will guarantee the essential Boom mechanics will be used, although it might produce a "Boom limit removing" level because PrBoom and PrBoom+ have some higher hard-coded limits than Boom itself.

The same goes when making a vanilla level, where Doom or Chocolate Doom are recommended, and Doom+ or PrBoom with the corresponding vanilla compatibility level (2, 3 or 4, depending on the IWAD) for plain limit removing levels that are otherwise like vanilla.

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Thanks, guys. I figured out what the problem was. I accidentally loaded a SKY3 when I was adding textures to the WAD, and so there were 2 textures vying for one spot. Fixed now.

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