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Ralphis

ZDaemon 0.99

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Looking for windows binaries of ZDaemon 0.99. Can't seem to find these anywhere anymore, hoping they're still sitting on someone's hard drive here. Any help is appreciated :)

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Haha, I remember just before 1.07 was released someone on the development team started up a 0.99 master server and a bunch of us got together and played some oldschool ZDaemon cooperative/deathmatch. Quite a difference from the ZDaemon today. The Dark Messenger of Doom, heh...

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EarthQuake said:
The Dark Messenger of Doom, heh...

That was my idea :p

I was thinking of DOOM, daemon in the game and in computing, connectivity, and also of Sean's controversial black launcher.

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DuckReconMajor said:
What was changed in 1.07 that people liked in 0.99?

I'm not sure if it's a matter of liking, but the main difference with later versions is that its networking is still derived from CSDoom's.

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CSDoom had a weird way of networking to reduce lag by actually going into a sort-of "bullet-time" mode, where the next tic would not progress in-game until everyone has received the packet. I assume that the server monitored ping values and averaged the slowdown based on highest ping. Of course this would slow a game down for everyone, but it was fair. Especially on modem connexions where ping was usually 250+ ms. It's this that made deathmatches quite interesting to play for me.

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Csonicgo said:

CSDoom had a weird way of networking to reduce lag by actually going into a sort-of "bullet-time" mode, where the next tic would not progress in-game until everyone has received the packet. I assume that the server monitored ping values and averaged the slowdown based on highest ping. Of course this would slow a game down for everyone, but it was fair. Especially on modem connexions where ping was usually 250+ ms. It's this that made deathmatches quite interesting to play for me.


Pretty positive this is inaccurate and that you're thinking of ZDoom's peer-to-peer netplay

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Ralphis said:

Pretty positive this is inaccurate and that you're thinking of ZDoom's peer-to-peer netplay


never used zdoom's peer-to-peer when I was on a modem, only csdoom playing get simple a lot

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I never tried it, but maybe that's the way it behaves if you turn off client prediction.

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