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Ghost Monster Redux

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A long while ago I made a thread about ghost monsters in Zdoom, and if there was a way to get them to work (http://www.doomworld.com/vb/source-ports/47648-archvile-ghosts-in-gzdoom/)

Ive been away from the Doom community for quite a while, and recently found this: http://doom.wikia.com/wiki/Ghost_monsters

Has this actually happened while I was away? If so, thats awesome, because I downloaded Hell To Pay and Plutonia 2 today. and was worried when I read about the ghost monsters. I still painfully remember how dull Icarus's Haunting level was in GZDoom a year or two back

Sorry if this is painfully obvious, but yeah, ive got a hell of a lot of catching up to do, inbetween other things.

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Yes, ghost monsters are now enabled in (G)ZDoom for a select few levels. Also, they're translucent so you can tell that they're ghosts.

ZDoom is a port with a very active, very fast development, though official releases are a seldom occurrence. The changelog between now and "a year or two back" would take forever to list.

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As you can see by the older thread, it seemed like they would be left out forever due to personal preference. Glad to see that wasnt the case in the end. I'd better go grab the newest GZDoom then :}

Finally, Icarus and everything else can be played as intended in the port I'm most comfortable with.

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