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zdoom linedefs vertex sector limit

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I'm starting to get into editing my own stuff and I know that zDoom has a limit to linedefs vertexes and sectors, and I plan on making a huge map but I don't know what the limits are to the above, anyone who can help me will be greatly appreciated

(sorry if this question sounds noobish)

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May I ask what makes the binary setup so different that it's unable to go past the short int limit?

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The simple fact that you can't store values larger than 65535 in a short int. If you wanted to store larger values you'd need 3 or 4 bytes but then you'd have another map format already.

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