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HeXploiT

What is the best looking Doom app for all old games.

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So a guy walks into the Doom forums and wants to play Doom, Doom II, Final Doom and Ultimate Doom all on a pc and all with the best graphics possible. Searching could take awhile even for a Doom fanatic much less the casual Doom gamer.

Hook me up! What are the best patches for all of these games?

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Though it should be noted that Doomsday and Risen3D both allow the use of the original sprites and graphics as well; i.e you aren't forced to use models and hi-res packs with said ports and pretty much all their graphical features will still work with the original graphics.

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Kagemaru_H said:

Doom games, modding, graphics. You want it? It's yours my friend, as long as you use GZDoom.


I had to resist the urge to make a post with a lame joke about the cyberdemon saying that you must die for bringing the OpenGL-Mode into his lair. It buuuurns.

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At an average of 1MB per port, usually, try them all.

The iwads can be in one location, and all the ports can be elsewhere! That way, you can play all the levels made for any/all the ports!

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I like PRBoom+ for demo support and "vanilla" Doom PWADS.

I like JDoom (Doomsday) when I don't need the demo support, or want to have a more (IMHO) atmospheric experience with skyboxes. Also, has the ability to turn off autoaim.

I like GZDoom for OpenGL support of the Zdoom/Boom capabilities.

I like Chocolate Doom when I need to test a map for "vanilla" compatibility.

I like Skulltag for some great options for Multiplay (DM and/or Coop).

There is no ONE TRUE correct answer to your question.

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HeXploiT said:

So a guy walks into the Doom forums...


I thought for sure I was about to read some "guy walks into a bar" type punchline. Come on, man, don't leave me hanging!

GZDoom has always pretty enough for me when I'm in the mood for OpenGL.

Creaphis regularly uses: PrBoom+, ZDoom, GZDoom
Creaphis sometimes uses: Chocolate Doom, Skulltag
Creaphis uses when a mod absolutely requires it: Vavoom, Legacy
Creaphis would use if a mod required it: Eternity
Creaphis has never downloaded: Risen3D, Doomsday

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Creaphis said:

mod absolutely requires ... Vavoom,

what this is?

Creaphis said:

Creaphis has never downloaded ... Doomsday

Real shame. Even if you end up hating it, you have to at least try it. Pull up E2M8 with your choice of texture filtering on or off.

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Creaphis said:

Kagemaru regularly uses: Skulltag
Kagemaru sometimes uses: Chocolate Doom
Kagemaru uses when a mod absolutely requires it:Legacy
Kagemaru would use if a mod required it: Eternity
Kagemaru has never downloaded: Risen3D


...Exactly.

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Creaphis said:

Creaphis regularly uses: PrBoom+, ZDoom, GZDoom
Creaphis sometimes uses: Chocolate Doom, Skulltag
Creaphis uses when a mod absolutely requires it: Vavoom, Legacy
Creaphis would use if a mod required it: Eternity
Creaphis has never downloaded: Risen3D, Doomsday

Why am I reminded of this.

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DuckReconMajor said:

what this is?


Only clavnox.wad actually.

JiklJaklA$$Slap said:

Creaphis, I am just so absolutely sick of every cheek on your entire body. I might have to slurp them right off.


Alright, whatever you think is best.

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Creaphis said:

Only clavnox.wad actually.

Pretty sure you can run it with GZDoom. Unless a Vavoom mod uses VavoomC, GZDoom ought to be able to run it (though you may have to repackage it a bit first).

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It's a wad I reviewed for T/nC a long time ago. Even though playing it in other ports may be possible, for the sake of reviewing it it seemed wisest to play it as intended. It's kind of a moot point now because I don't intend to replay it.

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MSPaintR0cks said:

I had to resist the urge to make a post with a lame joke about the cyberdemon saying that you must die for bringing the OpenGL-Mode into his lair. It buuuurns.


3-ROCKET COMBO

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