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WIP: Ochre's Demise

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Just a 4 player deathmatch map I'm working on, using Ogro textures. Not port specific, though it requires a limit removing one.

More screenshots:


Just working on making it lighter (256 brightness doesn't help these lovely textures) and somewhat bigger in scale. Whenever I work on something I always find I work in impossibly small/cramped scales. Yay for Doom Builders enlarge feature I suppose :)

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