Abyssalstudios1 Posted February 7, 2010 http://vega.skulltag.com/ Man, say what you want about the guy, but Carnevil is having a rough time lately. I wonder what he's going to do next... More importantly, I wonder if he's going to release what he's already gotten done. Code, textures, and so on. 0 Share this post Link to post
Gez Posted February 7, 2010 Abyssalstudios1 said:Code Doubtful. Abyssalstudios1 said:textures I thought he used placeholder textures taken from Unreal or something? Not having enough artists to make original content was part of his problem. 0 Share this post Link to post
Creaphis Posted February 7, 2010 Aw Jesus. Despite all my skeptical posts in that blog thread I was hoping he'd manage to put the game together and prove me wrong. 0 Share this post Link to post
DuckReconMajor Posted February 7, 2010 Maybe if he concentrated more on making an interesting game instead of a statement against modern titles, he would have had more luck. There's still a lot to be learned from games today. 0 Share this post Link to post
Patrick Posted February 7, 2010 I was honestly looking forward to this. I don't have an opinion on Carnevil as a person, but ... just ... damn. EDIT: YOU CAN DO IT CARNY! 0 Share this post Link to post
kristus Posted February 7, 2010 He's just whining like a little bitch about nothing. He can't have been trying very hard, since no one outside the Doom community (and hardly anyone in it either) has ever even heard of Project Vega/Last bastion. If you read the comments his excuses are just that. Excuses. I feel for anyone who worked with him on this project. 0 Share this post Link to post
Bank Posted February 7, 2010 In the end it was his hubris that damned him. 0 Share this post Link to post
Abyssalstudios1 Posted February 7, 2010 Although, I seem to recall that he showed it off at last year's QuakeCon, to good reception. 0 Share this post Link to post
Technician Posted February 7, 2010 I think he just got bored or wanted to stop working. Finding a publisher is just an excuse. This really should have been a side project and hopefully found some kind of online distribution or donation racket. Of course no solid copy distributer would pick this up. It's obsolete. I'm sure fun but not exactly something I'd see in EB. 0 Share this post Link to post
Gez Posted February 7, 2010 Abyssalstudios1 said:Although, I seem to recall that he showed it off at last year's QuakeCon, to good reception. But Obama dissed it. :( 0 Share this post Link to post
Abyssalstudios1 Posted February 7, 2010 Gez said:But Obama dissed it. :( And Carn's from Texas! He doesn't care! 0 Share this post Link to post
Shaikoten Posted February 7, 2010 Building a game with no real functional difference from Quake without a paid team of artists, mappers, or coders, in 2010? I mean, where's the commercial viability here? 0 Share this post Link to post
andrewj Posted February 7, 2010 Shaikoten said:Building a game with no real functional difference from Quake without a paid team of artists, mappers, or coders, in 2010? That sums it up perfectly. I think Carn was most interested in making his own engine from scratch. He achieved that, with an editor as well, and I am honestly impressed. But if he'd been interested in making an actual game, he would have saved a huge amount of time by using an existing engine, like Quake3. 0 Share this post Link to post
chungy Posted February 7, 2010 Seems that if it's been canceled, I wonder if he'd make what was done free and open source (yeah, yeah, "this is the guy that made Skulltag" comments aside)... rather than letting it die off completely. 0 Share this post Link to post
Aliotroph? Posted February 7, 2010 Reading that blog showed a project without vision. He built his engine and had no idea what he wanted to do with it the whole time. The game looks like Quake/UT, but that's all I could tell from it. I'm one of the guys who had never heard of it before today. 0 Share this post Link to post
Patrick Posted February 7, 2010 Shaikoten said:Building a game with no real functional difference from Quake without a paid team of artists, mappers, or coders, in 2010? I mean, where's the commercial viability here? I'd buy it just because I've met the guy on IRC. 0 Share this post Link to post
Creaphis Posted February 7, 2010 I'd say that the man needed a Romero to his Carmack but it almost seems too obvious a comparison. 0 Share this post Link to post
Ralphis Posted February 7, 2010 Patrick said:I'd buy it just because I've met the guy on IRC. I -wouldn't- buy it just because I've met the guy on IRC. Creaphis said:I'd say that the man needed a Romero to his Carmack but it almost seems too obvious a comparison. I said that exact same thing earlier on irc 0 Share this post Link to post
fraggle Posted February 7, 2010 Honestly? I'm not going to shed any tears. None of the screenshots that I saw looked particularly impressive; it seemed like the technology was Quake 2 era stuff and the levels look bland and unimaginative. Not that there's anything wrong with that as such. If it was just a "hobbyist" project to develop something for people to play for free on the Internet (like Cube) that would be fine, but I doubt many people would be willing to part with real money for it. On the other hand, if it had some kind of innovative new form of gameplay that made it interesting to play, people might be willing to pay for it, but it certainly doesn't seem like it even has that going for it. 0 Share this post Link to post
Philnemba Posted February 7, 2010 A pity, I was really looking forward to seeing this project to its completion. 0 Share this post Link to post
Shaikoten Posted February 7, 2010 Creaphis said:I'd say that the man needed a Romero to his Carmack but it almost seems too obvious a comparison. Honestly though, he's more like a Romero in temperament and personality, except he's more of a coder than a designer. 0 Share this post Link to post
Zaldron Posted February 7, 2010 fraggle said:On the other hand, if it had some kind of innovative new form of gameplay that made it interesting to play, people might be willing to pay for it, but it certainly doesn't seem like it even has that going for it. This is probably the cornerstone of his failure; this could be a spiritual successor to System Shock, Dungeon Keeper or a 3D Dwarf Fortress. As an oldschool FPS, it could be highly experimental in its level design the way The Void currently is or Unreal was in its time. It could be more about exploration and puzzle-solving like The Dig or, to use 3D examples, the Penumbra series, Pathologic or Amnesia. Even if you found people willing to pay for what essentially plays as a Doom TC in 2010, why would anyone fund this? 0 Share this post Link to post
Reisal Posted February 7, 2010 Looked like an Unrealesque DM game, ala Quake3. 0 Share this post Link to post
Sharessa Posted February 7, 2010 I'm starting to get a very strong bipolar vibe from him. :| 0 Share this post Link to post
Mr. Freeze Posted February 7, 2010 I wonder if he canceled the project simply to drum up sympathy from the Doom Community. There is no fucking way he would cancel a game solely because of publishing issues. 0 Share this post Link to post
Graf Zahl Posted February 7, 2010 Mr. Freeze said:There is no fucking way he would cancel a game solely because of publishing issues. Publishing issues == no money == serious trouble. 0 Share this post Link to post
Patrick Posted February 7, 2010 from what I've heard of carn ... he sounds like an interesting character. as far as I'm concerned, I hate to see something like this die, even if it isn't spectacular. He had a lot of good ideas in his announcement thread. 0 Share this post Link to post
Coopersville Posted February 7, 2010 Good for him, for designing an engine. The game itself looked dumb and uninspired. 0 Share this post Link to post