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Change Player Class on the Fly?

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Here are some more DECORATE questions for the peanut gallery. Is it possible to make a certain weapon damage change the player's class? I'd like to make a weapon that morphs the player into a small player that eventually gets bigger after a time. Is this possible? I have no major qualms with using ACS for this, but I'd like to avoid that if at all possible. This seemed fairly useful, but I havent yet found a way to make the mini player get big again, plus the mini player always seems to have weird behavior.

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* MorphProjectile.Duration tics

Defines the time that the victim stays morphed.

That should turn the player back after a time. What weird behavior is going on?

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