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Sunny Day

Convert Doom levels to a 3d model

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I am looking for a way to change doom maps to a 3d format, any 3d model format.

I have been looking for tools that can do a conversion, they seem to be thin on the ground. Can anyone suggest any? Which are the best for the job?

I see 1 tool for conversion a doom wad to quake map file, an 11 year old DOS program called D2Q v1.0, available here
http://quest-ed.sourceforge.net/dl/index.html
I can convert quake map files to other 3d formats so that is usable.

But I am not sure this works correctly. I downloaded the D2Q v1.0, I unzipped this, clicked on d2q.exe, it opens a dos prompt, then shuts it in the blink of an eye, and that's that, I was expecting it to ask me a question, wheres your file, its here, do you want to convert, yes, file converted, etc, but nothing, it just opens and shuts, why doesn't this work?

Are there other tools? Who achieved the most success with this problem, who created the best program solution to exporting doom to another '3d' file format?

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That tool works, though it will convert it untextured. You need to use the command line to operate it, it does not have a windows gui

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The same guy also has a seperate texturing tool, is it used in conjunction, or is all texture data lost.

I also found this Ken Russell's doom2vrml, from here
http://vrmlworks.crispen.org/convert.html
The PC download doesn't work.
More info here
http://www.bitmanagement.de/developer/contact/vrml/index.html
I am not sure if it does textures
Also There is wad2map
http://ted.mielczarek.org/code/wad2map/
Says it doesn't do textures.
Also their is this QuakeDM or
http://www.fileaholic.com/idgames/utils/level_edit/converters/qdm11.txt
Not sure if this one does textures either, quite confused about this and which if any of these I should be going for.

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I have written such a program, called doom2brush, but have not released any binary packages for it, so you would have to compile it yourself. It exists in the glBSP SVN repository.

It handles textures and entities using a text file called convdefs.txt. It is also a command-line program, so not very user friendly.

BTW, why do you want such a program?

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You should animate the Doom map models and then make a mod for a Doom engine that supports models and then use these animated maps as monsters in other maps.

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And when you kill the map monster, it deletes the wad file that had that map in it. I'd love to face off against all the maps in my D!Zone and Maximum doom folders, and all the other maps that are taking up many GB of my hard drive.

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I also found this
QuakeDM 1.1
http://forums.raven-games.com/showthread.php?t=7632
download here
http://www.quake2.com/qworkshop/features/files.htm
text file here
http://www.fileaholic.com/idgames/utils/level_edit/converters/qdm11.txt

Though on the thread they say its not perfect, Ive also seen a modern program based on the above that converts doom to doom 3
forum post on it
http://www.doom3world.org/phpbb2/viewtopic.php?t=8783
Its a modern tool based on quakedm so perhaps I can open doom 3 maps in a 3d program, not sure on the doom 3 map format, is it .map like the old quake maps, there are a few tools that do open the .map format, but are listed as quake .map, by that I presume quake 1, but perhaps all the quake engines use the same .map format that can be read by each other?

andrewj said:

I have written such a program, called doom2brush, but have not released any binary packages for it, so you would have to compile it yourself. It exists in the glBSP SVN repository.

It handles textures and entities using a text file called convdefs.txt. It is also a command-line program, so not very user friendly.

BTW, why do you want such a program?


Thats interesting, how perfect is the conversion, also I find it interesting that the entities are handled by a text file, does that include weapons, monsters, level data, like traps lifts etc, also does the tool do lighting.

I ask because a level designer told us we could use his doom maps for our own projects if we could convert them.

What format does your tool export the maps into, doesnt sound like something I could open in a 3d program, but does sound like something I could give to my programmer that I hire and have them use it as a base to convert into other formats.

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