BeenJammin Posted February 10, 2010 I just built something that relied on rockets being dark in dark sectors and rockets being bright in bright sectors. Oops! It don't work that way. Rockets are always bright! So I was wondering if there was any way to make it work. 0 Share this post Link to post
Cat God25 Posted February 10, 2010 you might have to use XWE or somthing like that, and have a modified rocket that, in the states, just get rid of the "bright". States { Spawn: MISL A 1 bright <--- here loop Death: MISL B 8 bright A_Explode <---- here MISL C 6 bright <---- also here MISL D 4 bright <---- and here stop } that way it would be as bright as the sector its in. 0 Share this post Link to post
kristus Posted February 10, 2010 just make a dehacked patch where you remove the light on the rpcket sprites. 0 Share this post Link to post
magicsofa Posted February 10, 2010 Also if you're using Zdoom or some other ports they have rocket trails which are bright. I don't think you can change that so you should remove the trails 0 Share this post Link to post