DuCT Posted February 10, 2010 Note to everyone, this is my first time mapping, and I use Doombuilder 2, so go easy. So here's my problem, I have a sector that I want to turn into a door. The sector is 96 units wide, and door textures don't stretch right. Is there a way to auto-align the texture and make it fit? Or would I have to rebuild the sector so the size would be a factor of 2? 0 Share this post Link to post
Gez Posted February 10, 2010 You can't stretch textures. (Well, you can, but not directly in the editor. Or maybe with UDMF, I'm not sure. Still.) Here's a helpful guide with tips on how to align textures. http://www.doomworld.com/vb/showthread.php?postid=740338 This part, in particular, can help you. 0 Share this post Link to post
DuCT Posted February 11, 2010 Thanks Gez, it did help. I've looked over that before, but not in much detail. 0 Share this post Link to post