Gez Posted February 16, 2010 I wonder when were various ports first released. The date of the final release is easy to find, for example the dates for Boom 2.02 are right here. But how about the first? When did Boom appear? How about the first ZDoom? (The rh-log files starts at March 6, 1998 but doesn't say anything about releases and versions. The earliest archive on the forum talks about ZDoom 1.13.) The first Legacy? The first Doomsday? etc. Such information is not found on the Doom wiki. 0 Share this post Link to post
Graf Zahl Posted February 16, 2010 The first GZDoom (0.9.1) was released on 30.8.2005 but that's as far as I can help you. 0 Share this post Link to post
Vermil Posted February 16, 2010 JHeXen first release: Nov 1st 1999. The public annoucement of the Doomsday engine: Dec 19th 1999. All Jgame releases are made as plugins on versions of the Doomsday engine from this point on. JHeretic first release: March 20th 2000 JDoom first release: May 31st 2000 JDoom v1.0: Aug 12th 2001 Jheretic v1.0 : Sep 14th 2001 JHeXen v1.0 : Dec 24th 2001 Finally, the first release of the Doomsday engine to contain all three plugin's together was 1.5.4 on March 10th 2002. 0 Share this post Link to post
Ralphis Posted February 16, 2010 The first official release of Odamex in its current form was on January 19th, 2007 (0.1a). However, the timeline of the project's inception and other various builds date back to at least July 2nd, 2005, when the first build of Odamex's precursor Zwango was built. 0 Share this post Link to post
fraggle Posted February 16, 2010 First Chocolate Doom release was September 7, 2005, although the source code was available from the CVS repository starting from the first initial import of the Doom source code, on July 23rd, 2005. 0 Share this post Link to post
CODOR Posted February 16, 2010 Some Google magic lead me to this file, which indicates that "boombet0.zip" was released on or about April 2, 1998 and Boom 2.00 on April 17. (I don't have copies of these files though, and they don't seem to exist on the Internet under their original names anymore.) (Edit: the release dates are also listed here. It's nice to know that Mordeth TC will be using the Boom engine :-) ) DOSDoom 0.1 is available here, and the timestamps indicate that Chi Hoang released it on December 23, 1997 (or early morning of December 24), not long after the source came out ("it took me 4-5 hours to port"). Edit: ZDoom version numbering seems to start with 1.11, following the vanilla executable version numbering (with 1.10 being the source release). Version 1.11 is here; the most recent timestamp is April 7, 1998. 0 Share this post Link to post
Gez Posted February 16, 2010 Thanks. Interesting stuff! Hehe, the stealth monsters... 0 Share this post Link to post
andrewj Posted February 17, 2010 EDGE was first officially released on 20th June 2000, at version 1.24 (internally we began at version 1.00). I think there was an earlier "teaser" release before 1.24, possibly as part of a QDOOM teaser, but I've forgotten the details. 0 Share this post Link to post
Super Jamie Posted February 17, 2010 Linux X Doom v1.666 is timestamped 11-Sep-1994 Linux X Doom v1.8 and Linux SVGALib Doom v1.8 are timestamped 07-Dec-1994 TASDoom is timestamped 15-Dec-1998 WinDoom v0.89 came out 13-Jan-1998 though I'm not sure if that's the first release, this bluesnews post implies not. 0 Share this post Link to post
chungy Posted February 17, 2010 NTDOOM's last release was January 29, 1998. This doesn't really fit the bill of the topic but at least it was a very early port. 0 Share this post Link to post
Gez Posted February 17, 2010 Again, thanks everyone for the info. chungy said:NTDOOM's last release was January 29, 1998. This doesn't really fit the bill of the topic but at least it was a very early port. That's interesting. It's one of the two ports on which ZDoom was originally based (the other being ATB Doom). 0 Share this post Link to post
Super Jamie Posted February 17, 2010 ATBDoom appears to have been released December 29, 1997. There is also SGI X Doom which has a similar vintage (probably within a few days, if not the same day) to the pre-source-release Linux ports I mentioned before. 0 Share this post Link to post
GreyGhost Posted February 17, 2010 Doom Legacy 1.11 came out 12-Feb-98. Edit - For the Amiga... ADoom 0.2 - 1-Jan-98, AmiDoom 0.5 - 6-Jan-98. 0 Share this post Link to post
CODOR Posted February 17, 2010 According to its ChangeLog, LxDoom version 1.0 was released on September 23, 1998. Itself a descendant of Boom 2.01, it was later merged with PrBoom 2.02 (and LSDlDoom) to become PrBoom 2.1.0 (released September 17, 2000). 0 Share this post Link to post
Quasar Posted February 17, 2010 Eternity Engine 3.29 Public Beta 1 was released on 01/08/01. The development history went back to late 1998 though, and it was originally based on BOOM, then MBF, and finally SMMU. 0 Share this post Link to post
Gez Posted February 17, 2010 Quasar said:01/08/01. Is that the first of October or January eight? 0 Share this post Link to post
Xtroose Posted February 17, 2010 It is January. See Eternity Engine Releases. 0 Share this post Link to post
CODOR Posted February 17, 2010 More digging through the Doomworld news archives (especially interesting to me since I missed about a year of this stuff beginning in mid-1998 or so when I started university): MBF seems to have been released twice, on December 13, 1998 and again (in an "official version") on January 4, 1999. (Was the first a beta? I'm guessing the version number listed in the source I have -- 2.03 -- is simply a continuation of Boom's version numbering.) SMMU appeared on February 12, 1999 as "sF-Doom" and gained its current name on April 1. fraggle might know a bit more about this one... 0 Share this post Link to post
Quasar Posted February 17, 2010 CODOR said:More digging through the Doomworld news archives (especially interesting to me since I missed about a year of this stuff beginning in mid-1998 or so when I started university): MBF seems to have been released twice, on December 13, 1998 and again (in an "official version") on January 4, 1999. (Was the first a beta? I'm guessing the version number listed in the source I have -- 2.03 -- is simply a continuation of Boom's version numbering.) SMMU appeared on February 12, 1999 as "sF-Doom" and gained its current name on April 1. fraggle might know a bit more about this one... sf-Doom was an earlier short-lived port. SMMU didn't derive directly from it, but did adapt a couple of features from it, one of which was support for the "OLO" lumps used by fraggle's onslaunch program. The secondary release of MBF was probably the compiled version of Lee's final bug patch that fixed spectre fuzz and another small problem. Unfortunately nobody ever uploaded the source code with that patch applied, and it seems to be lost now. I had to refix all that stuff myself for WinMBF :P 0 Share this post Link to post
Xtroose Posted February 17, 2010 According to this the first version of Vavoom was released on 14 June 2000. 0 Share this post Link to post